When you level up your crafting skills in this game, it causes you to craft lower level items with random level requirements. Last night I used up about 100 steel trying to make steel tools for my buddy who hasn’t had much time to play and is only lvl 21. The first set I made I pumped azoth in to so they would be good, but the tools came out with lvl requirements at 20, 21, 28, and 29… every other steel tool I made back when I was level 25 were between 20 and 24… so I thought maybe I made them too good, and I made more without azoth and with lowest grade materials I could. One craft resulted in a common grey steel axe with 248 gather speed and a level requirement of 31! 31! That item is literally worthless. The only thing I can do with it is salvage it. Nobody will buy that. Not when they can get a blue star metal axe 5 levels later that has 50% more gather speed and 3 perks. And I used the rest of my steel just crafting axes and the lowest level requirement I got on it was 25. I felt like I was trying to win the rng lottery to get a crappier item. That is completely backwards.
I have spent a lot of time playing this game. I have taken a lot of my gathering skills up past 150, and a few of my crafting skills up to 100 or 125.
The process was very long, I have about 125 hours played at this point and 80% of that or so was just gathering materials to spam crafts to level up.
It all went fine, even if it took me a very long time. I had a ton of fun crafting tools and gear and potions and food for all my friends. I have become like the craft bot of my small group. I could always equip one of my buddies with their new gear at each breakthrough. 20 ish for steel tools and rugged bags, 40 ish for statmetal tools and layered bags.
I reached the engineering and armoring levels to make those tools just as I reached those levels.
But now it feels like all my grinding and work and effort is wasted. I can’t craft tools for my lower friends, and I can’t craft lower tier items to make money on the market because the level requirements are jacked up and nobody wants a pick they can’t equip until 12 levels after some other pick that a lvl 25 crafted at earliest equippable level because his skill is lower.
You need to fix this. It completely removes the value of having a high crafting skill, something that takes MUCH more effort than it does in other similar games. It literally just feels like a hamster wheel. There’s no payoff, only a giant fat disappointment.
So maybe include the ability to cap level requirement on an item, or provide a way to narrow the giant range of gear score you can have as a result. Maybe an item or material can be added to make the item a certain level after you raise your skill past that tier of item.
I don’t know the solution. I don’t design games, I just play them too much. But this is a dealbreaker. I was going strong and sticking through the dozens of other issues but this one just drained all of my will to play. It doesn’t feel good.