AGS can You?letters

So, you want a map that 100% favors melee where range have no chance at all?

Because right now, contrary to what people say…melee still has higher burst and uptime than ranged. A full melee arena would completely destroy any chance ranged have.

the truth about people whining about ranged is that they simply hate getting plucked at from range and are force to take cover vs derping out in the open.

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Dude, I want different maps. If You like old ones full of trees just stay there, do I hold You from doing it? I just want different maps, specially not big open spaces when it 100% favors ranged, but this part You did not speak about… What’s wrong with people these days

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I want different maps as well, but your confusion lies in your idea that the current OPR map favors ranged. That is false. It favors ranged and melee.

But more importantly, guess who most PUG healers stay with, the melee. They follow the melee around. Ranged, not so much because they are spread out.

Your initial suggestion of a melee map would completely exclude ranged players, yet the current OPR map does not exclude melee, not even in the slightest.

Are You for real ? Current map doesn’t favor rangers? Full open spaces with long roads, and few trees on both sides … You are trying to troll me, or You are just stupid. Idk.

This dude, also want different maps, but another big open spaces… please do me a favour, and be quiet cause the level of stupidity from your post is killing me.

Ok, I maintained civility in my previous posts, but apparently you prefer the engagement route. I can play that game.

In case you have not noticed (which is clearly the case), the current OPR map has outposts in it. Those outposts are primarily made of walls. The ranged, can not shoot through those walls from either side, its how a wall works. In this environment the melee SHINE like no other and this is not even remotely debatable.

Seeing as how the entire map is designed around holding three of these outposts, its clear as day to me that melee have their niche in these maps. Same as ranged have their niche in these maps.

But to suggest its a ranged only map, shows just how amazingly ignorant you are. I mean, the amount of ignorance you exude is not even measurable with modern scientific equipment. It can be said, that no text written, anywhere, in the entirety of the English language has been as utterly moronic as yours.

So how about you pull your head out of your bum, and use it to actually think instead of eating your own crap and mucking up the forums with your tired tirade. You f’n muppet.

You are kidding me, right? I would like to see what would You say for tight space map, with from time to time, big circle on the end of the tunnel. I would go the same way as You now and keep talking bullshit, like current OPR map doesnt favor rangers.

Cut your shit, cause it’s a waste of time… current opr map is equal in opinion of this guy… what a joke!

Tell this to the people who get shot by muskets on current OPR when running between outposts. Jfc

Imagine being so dense and biased, that you suggest ranged combat should take place on a map designed exclusively to favor the melee zone.

Just FYI kid, ranged are not winning OPR, its melee and healers that get the job done.

You are hilarious :slight_smile: Calling me a kid, when its you thinking like one here. Current OPR maps favors ranged builds, and everybody who’s playing this game some time can say it.

I want more various maps, specially also some tight spaces, and if you do not like it, then just do not chose it if it will be avaible.

You are looking for problems where they aren’t and trying to make one, only to pretend you are a smartass. But you aren’t. You such a clown.

ā€œfortā€ camping points > winning > building doors > winning thats what Opr is

if that map would ā€œfavorā€ ranges, u would have a fort point, not inside a fort.

and u would win by kills/dmg not by holding these said forts :wink:

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Hey there! I can understand why you would want a new map with a more condensed spacing.

There could be a compromise to accommodate this idea. Maybe an Arena 3v3 Meele mode?

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Rather and finally a mode without healer ye

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Yeah, I think a handful of other players would agree to that. :sweat_smile:

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i guess more like 60% of the playerbase :sweat_smile:

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i think it would be a small hand full and the nerfs that were done to healers already went to far, had to start healing do to how many healers i know that already quit the game over arenas and other constant nerfs, for what bad players that don’t know how to run anti healer builds. Iv been a healer killer from day one. Its never been hard, people just refuse to run the builds made for it.

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Even more than 60%. It’s totally different play on arena when both team don’t have healers :slight_smile:

About OPR, @o-o I was thinking about new OPR maps, not only 3vs3 melee. It’s simpler to just introduce new map, instead of new system which will not allow players with certain weapons go in ;p

About arenas, I would like to see 1vs1, and also 5vs5vs5, but all 3 fractions fighting together

isn’t this map favoring ranged, if I get hit from my spawn point all way long to the fort? :smiley:

sometimes I do not even see where those freaking muskets are, they hiding in hills and shooting ;d

FOR @Medazzal
I believe @Salomon has a point about range having a great advantage in OPR as open roads between each objective make it very appealing for muskets and bows alike. In a majority of my OPR games in Castle of Steel (each server is different I know) muskets and bows are clearly free casting on respawns traveling to and from objectives (including baron) they clearly have an advantage when it comes to ambushing unsuspecting players and keeping each side constantly wary of flanking, which highlights positioning and quick thinking.

FOR @Salomon
However, @Medazzal also has a point about how melee is clearly superior in taking objectives and points. Just think about wars, super open wide areas with trees as the only cover between points. Yet melee and mages are meta in wars, because they have CC and kill pressure but ranges only have kill pressure, they won’t last a second standing on a point with healers constantly healing.

You both make a really good argument but clearly, you guys cannot accept both sides of an argument. Each class has its own strength and weaknesses, some maps are just designed better for a class than others but when you factor in, objectives and winning, it all comes down to who is willing to stand on point to fight a bunch of people at once.

My final take is this, OPR favors Range for kill pressure but Melee favors actually taking points and winning, kill pressure can help your team from fighting a lot of people at once on a single point but without melee, logically range will never cap a fort if it was 15 range v 15 melee with 5 healers on each team.

As for Arenas, this is entirely debatable since there are no objectives other than to kill the players, so as for a map that can be fair for both melee and range? I don’t think that’s possible, realistically I don’t think it’s possible for the DEVs… No hate towards the DEVs but it’s really hard to make a balanced map even for most games. There will be some advantage for range or melee in some shape or form.

I dunno what are your guys thoughts? How would you even make a map balanced for any class?

Well yea, I can agree with that. And it’s not a mystery that I did not like the way @Medazzal mention it. But still i think that current map more favors rangers, even if we melee are taking the point. Like You mentioned, sniping baron for example is cherry on the top :smiley: Funny fact, one time my team couldn’t even go away from spawn point, more than 20 meters, cause we were arrounded by more than 15 rangers, mostly mages and all, and they were just smashing the area :smiley: It was meteor showers but made from fireballs :smiley:

I would like to see more maps, cause let’s be honest guys: it’s easiest thing to do for AGS right now (we do not requier any new mechanics or whatever, not yet :d) but just various number of maps. Maybe map like pure forest, why not. Map like one big open space with no cover and just two forts facing each other. Map with sewers with tight space, but maybe even with surface? why not … I am just getting bored of the same map for last few months.

I appreciate your attempt at being a mediator, but I fully admitted ranged have an advantage. My contention however is that melee also have an advantage. Both can exist simultaneously. I am not the one not budging here. That would be the OP.

But it does not favor rangers more. IF it did, rangers would be the reason OPR gets won, but they are not the reason OPR gets won. Its melee and healers that win OPR.

Ranged are literally just an annoyance, and that is the crux of your issue. However, any attempt to nerf ranged, or create a map that does not allow for their annoyance allows for them to have nothing.

In fact, if the developers took your suggestion and made melee friendly maps, that would create an issue in that no one would play ranged anymore…the devs would LITERALLY have to make ranged over powered in order to succeed in a melee friendly environment.

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