AGS - Developers or Pushovers?

My biggest problem is they’re unintentionally making one thing, crafting, the hands down best activity to get BiS gear and everything that isn’t helping you craft will be a waste of time as far as progression your character goes. At least how it is on live, dungeons with the max watermark is useful, i still think crafting is better but you kind of have a choice. In the patch, with being able to craft an attribute and a perk, and legendary materials becoming more abundant, crafting will blow any other activity out of the water, and ontop of that you don’t even need to raise your expertise.

1 Like

And for the love of GOD AGS!! Please hire good writters. Maybe reach out to your Amazon overlords and tap that talent writing for all those original Amazon series. Anyone of those writers would be better than whomever you’re using right now. Gosh!!

Calling out on this one. Many players I have met over the years would rather gnaw off their own arms than do 1 single hour of crafting/gathering.

If it isnt hitting stuff in the face they are not interested.

There you go.

This.

That’s a great argument. Sounds to me like a solution is needed. Not a doubling down on some silly watermark system. How’s about PVP-orientated gear and ranks? Make it so crafters can’t craft PVP gear.

That’s one solution.

1 Like

HWM grinding creates gear with no cost, and no risk. Most of the high end gear on sale is from HWM farming, and only a HWM farmer will be able to use a high end gear from any source.

the last part is the big deal. Having to craft every gear yourself is a ridiculous time sink, not even leveling it, just trying to roll good stats. Its way easier to buy another players unwanted rolls, and only a HWM guy can do that. Only a HWM guy can fully use commissioned gear. A crafter is getting a Nerf on anything they don’t make themselves.

the HWM is incredibly valuable just based off that factor alone.

the best way to get bis gear will be HWM, they will be able to get drops, and fully utilize traded and commissioned gear.

crafters can only use the items they personally roll, and only after great effort. HwM can just buy someone else’s roll and get full power

Classic case of damned if you do, damned if you don’t.

Was wondering when the ‘other side’ would complain about the change in direction. And of course, it will be the same ‘game will die’ FUD.

The decision was the right one imho. They aren’t pushovers, they just re-evaluated what they were doing and did something about it. The reality is this is an ever evolving game…we all signed on by clicking ‘Okay’ at the TOS. Not all decisions will be what we, individuals, want. I personally think the WM system is overly complex and not needed in a MMO. But it’s here and that’s that. If I like the game, I play. If I don’t, we’ll shit…I don’t.

The thing hasn’t gone live and you can bet your bippy it will evolve going forward.

Why everyone gets all gloom and doom is something I just cannot understand. It does not compute in my simplistic mind. Roll with it…if you don’t like it, don’t participate. That is equally applicable to each camp (said the same exact thing to those screaming about the proposed changes…ya know, the ‘other’ side).

Personally I’m happy they did what they did. It shows they are capable of admitting they didn’t think things out clearly and adjusted. Whether or not it benefits me is irrelevant. People can craft, that’s okay. It’s content as well as PvP, dungeons, farming….whatever.

People complain about the economy all the time. Well, crafting supplies will be much more marketable now. Which is a good thing for those who farm and those who craft. No, I won’t but into the whole P2W fud. There is zero sense in worrying about something that has not happened yet. It’s really illogical to do so as you can’t control it.

My 2 cents anyway.

1 Like

The cost was the time and effort you spent into farming up to 600 HWM. The risk depends on the activity. You may get a drop from Lazarus that is trash for you and it’s BoP so you can’t sell it. But you still wasted a 1 week cooldown to make and use that orb. Being able to use high end gear from any source does not matter because any item you craft is exempt.

Anyone can do it, someone without the HWM just won’t get the full benefit of it. It would still benefit you greatly to have perfect stats on your gear than not to. Plus the cost of the item would be high which crafters can afford.

A crafter is a crafter. They shouldnt be able to do literally everything in the game. Who do you think the HWM guy has to buy from to get good rolls? The crafter can still make their own items and not be affected meanwhile literally everything else about crafting is getting enhanced and buffed. The only thing that changes is the effective gearscore of something you dont make.

Obviously this whole situation just proves that this statement is false. That’s the whole point of discussion.

Always has been.

Right there is synergy between different playstyles and both benefit from it. Now they will continue to both be viable playstyles and the game can continue to be fun for both, and thus a healthier game.

The benefits are just massively in the favor of one side. I dont have a problem with crafters being viable but they are more viable than HWM grinding in it’s current state.

Do you realize how crafting has worked thus far and how many rolls it takes and mats and azoth you waste trying to get decent combinations of stats and perks?

Do you realize that through “wasting” those mats and “bad rolls” you just throw them up on AH and make thousands of gold. Azoth is farmed easily every day by OPR and invasions and/or gathering. As a crafter it’s an easily renewable resource. Obviously looking for BiS will take time but it’s near impossible for someone grinding HWM to get BiS efficiently.

I’m a crafter, most of my skills are very close to 200 if not already 200. I’ve invested ALL my time into it, into gathering, refining, etc. So has my wife, and almost all my friends.

The only time we purchase crafting Mats from the market is when we just don’t have quite enough to make something. 99% we farm ourselves. Because we have to try to make money crafting crap along the way, which is super competitive, we don’t get it from the kills that pvp / mob grinders get it, or from the chests.

Should those that put in the hard work of crafting not get benefits from creating good gear at all? Crafting can’t raise your water mark right?

1 Like

So I am going to make thousands of gold on a pair of light leggings with int and sundering shockwave and harvesting luck on it? Wow didnt realize i could do that

1 Like

Congratulations on your self sufficient group.

If you’re getting your own refining reagents then you do chest runs and are excluded from the group of crafters I was referring to in the first place.

You think the only benefit to crafting is the watermark or gearscore?

So you think people don’t buy stuff like that? Lol. Either way you shouldn’t be only rolling for BiS gear when you max crafting. You make money selling all the other stuff you can make.

So 2 things;

Firstly AGS did right to listen to the crafters (many of us also did zerg runs etc to raise watermarks incidentally to farming reagents etc) that the hours and coin spent on crafting should not be dismissed

Secondly; what makes you think that a footsoldier who just slaps on his armour knows more about that armour than the person who spent years learning what makes good armour and the most effective design for protection etc. In real life I would defy you to say that after running around for a few weeks getting given Katana’s at random, you know more about Katanas than the Japanese swordsmiths who forged them. To understand the importance of balance, how much bend they should have, how to maintain a sharp edge etc etc all take years to learn.

If AGS had not recognised that crafters should have expertise in what they make then I would argue that repair costs should be inversely proportional to your crafting skill (so if you were zero armoring you pay 200 times more).

Alternatively they should have zust reset everyones HWM with the new system and had a level playing field for all

Who was dismissing crafters?

What does having knowledge about how to make armor or weapons have to do with being an expert in wielding and using them? You think swordsmiths are automatically master swordsmen too?

Maybe because my server(Camelot US West) at 6:00PM PST was 1300 population during peak yesterday. I’m on one of 2 high population West coast servers.