AGS - Developers or Pushovers?

For the record, the solder and the armor maker work together. The battlefield shows the soldier what works and the soldier informs the crafter. The enemies improve their tactics which makes the armor obsolete so the soldier has to go back to the crafter and let them know of the changes and new demands and the crafter uses their skills to meet said demands.

Crafting can get lucrative after you max out but dude you are high af if you think a bummer laz run compares at all to the mess of thousands of items that goes to salvage because it will NEVER sell on the AH. If you make consumables you can make cash but for every mote put towards a honing stone or proficiency booster i am setting myself back on cutting stones or building quintessences for arcana weapons. Resources are bloody expensive and so are fees. Crafting is a massive time and gold sink. I mean, have you even tried it?

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I agree with OP entirely. The only people that the orig expertise system bothered, were people that dont want to play the game, since almost everything you can do in the game helps increase your HWM.

Yeah, as long as you see Watermarks as end-game content. For those of us that don’t see it as acceptable end game content, we have other ideas of what “playing the game” is.

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Sigh Once again I have 7 trade skills at 200 and 2 190+. I currently use two 600gs weapons that I crafted myself.

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Oh ffs this is the dumbest shit. The game has weapon mastery so get out of here with that crap. PvE in New World is a joke all the expeditions were on farm status after two weeks.

As someone kinda on the outside looking in, I think AGS made the right call here. They put out the information about what their plans were and got feedback. The feedback favored a change and they made one.

I have no dog in this fight. I have just over 200 hours into the game and hit level 60 a few weeks ago. I have no top level crafting professions, no fancy 600gs items, and nothing near a high watermark. So these changes don’t really effect me at all personally. Most people want to get in the game and have fun. Whether that’s the player running 8-12 hours a day who does it like it’s work or the player who has 1-2 hours at night after the wife and kids go to sleep to get in the game and relax playing the way he/she feels is fun. If both players are enjoying their time and feel that their time is valued, everyone wins. Neither ones time is more valuable than the other and shouldn’t be treated as such by the developers.

Had this system been in place from the beginning, all we would be complaining about right now is the lack of content which is a valid argument to have. But to try and do it now was just completely unfair to everyone. It was AGS’s fault from the start due to their systems allowing the issues with duping and such and that’s what they were trying to fix with the 1.2 update, IMHO. After hearing feedback and looking at the system again, I think, again just IMO, that the new system is as fair and balanced as it’s going to get.

So uhh you made thousands off your shite rolls, really? What kind of demented server are you on?

Not sure what that has to do with what you quoted but you’re farming Laz and Gen?

I don’t craft for anyone but myself and company members so I make no money off weapons or gear. I mainly just sell proficiency boosters and tools. But I don’t craft as much as I should.

I feel that this position is just settling. If AGS changed the system again tomorrow and it seemed better people would say the same thing.

I was looking forward to the changes and everyone having to work at their water mark and/or expertise. Looks like the Everfall and Windsward mega corps win again. Grats to the Voidbent dupers…

“so end game territory owners can earn a little more tax income” - Right because they need more income from our hard earned coin. Yes, rob the majority of your player base.

Better idea tax the rich now and then get rid of taxation all together. Why should a few companies have 1mil+ coin every week to cap all their crafting. While we do the labor and fight for scraps.

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If that’s what the majority of the feedback reflected, then there is no issue with that. The majority of the feedback for how they were going to implement 1.2 seemed to be heavily on the side of being unfavorable and unfair and AGS re-thought that position. Good, bad, or indifferent, I guess we’ll see.

What does having knowledge about how to make armor or weapons have to do with being an expert in wielding and using them? You think swordsmiths are automatically master swordsmen too?
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No. But the armoursmith will likely know a heck of a lot more about armour than 99% of those who jusy buy it and slap it on. The ‘expertise’ system now reflects that. Just because you have looted a bunch of chests and killed a few mobs does nothing to tell you how to improve the armour you wear. The changed system reflects there are differing paths to expertise and recognises that expert crafters might actually know what good stuff is and how to make and use it. I am 200 Weaponsmith so am happy I can keep my self crafted weapons, but I am not 200 Armorer so claim no right/expertise in that after the new system comes out which means I will have to work on HWM to be able to get better armour after that point.

Your premise that AGS were wrong to ‘cave’ is rubbish, and all the arguments saying the zergers should keep HWM but no-one else should have access until they, too, have zerged was always rubbish

I too read that guys post and was like … I’m just seeing a win here?

You are making the case that farming mobs should make you more adept with your weapons, but PvE is not hard in NW. End game bosses were immediately defeated in this game. Ive played games that took dedicated 24 man raids months to drop the most challenging bosses. You definitely earned the power of your gear in those games. Here you can make a case that PVP makes us better at using our weapons, and i think there should be more rewards for PVP. But pressing E on a box on the ground and left mouse clicking a mob to death does not reflect a realistic “expertise”

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It’s a very fine line to walk.

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From reading your post, you’re neither impacted before today’s compromise nor afterwards.

And yet the changes from before largely are going to impact players after it hits (for those who buy gear mostly), thus attempting to improve things for the future and the health of the game.

I’m wondering then, given the above, what’s your stake in this?

Shifting HWM grind to crafting is just giving the option to players to do either of those two long-winded activities. This is choice. This is good. Trading is obviously still not going to be optimal as a path to maxing stats, meaning that those who opt to do neither HWM nor crafting will need to buy gear as they level up through the GS track naturally, or buy their preferred set and wait.

The point is, a lot of people who were very much happy with the new system stated they were happy because they thought buying end game gear to negate any form of grind was a bad thing for the health of the game and I can’t really disagree with that.

So… what’s the issue? That some people won’t be happy? Yes, I agree. But I think that the majority who weren’t happy yesterday are happier today. Which is way more important considering there are still very dramatic changes coming.

Your argument is invalid. I have 2 crafts at 200 and have farmed all materials myself. Haven’t once bought crafting items from the trader. This is how I choose to play. Has taken a ton of time.

This is feedback on a system that had not been implemented yet aka speculation. Of course if you say that 90% of the playerbase is going to experience a power cut, even if temporary, people will go crazy.

I don’t like that AGS either didn’t think it through enough or just gave into the mass panic and changed what they wanted to do. I don’t use Reddit or any other forum besides this but they already stated that forum users are a very small portion of their actual playerbase. Naturally we are also the most vocal portion of the playerbase so feedback should be considered but not decided solely based on that. They say they have other tools for gathering feedback like surveys but I have not yet seen or been a part of one so how does that accurately represent all of us? How are they choosing who to talk to?

This sounds all jolly and good if it was actually what it meant. The changed system represents AGS bowing down to a lot of upset people and doesn’t actually reflect any real design logic.

People who thinking farming HWM is just about how many people you have are just proving my point that they don’t play the game and are looking to get quick GS. That is what I’m trying to avoid.

I mean people still wipe on Cilla and the first genesis boss so even if you think something is easy (and I agree that it is) it does not apply to everyone. The only case I was making is that just because you make something does not make you an expert in wielding it. I’m not saying killing easy stuff does.

Congratz, you do chest runs and are not in the group of people I was referring to in the first place.

It isn’t AGS fault that your server isn’t balanced. To me the fault kinda lies with the people on your server tbh. When one faction takes a whole server. The server dies.

I am glad that they did. HWM is not really “content”, but an artificial time gate. Content (PvE) is supposed to give you gear upgrades. HWM grind gives you nothing, except unlocking those upgrades when you get it high enough. After you’re done with it you can start running the actual “content” again. In other words, it’s a gap (or “plateau” if you will) between Dynasty and Genesis / Lazarus.