AGS - Developers or Pushovers?

I don’t share this interpretation.

They don’t choose one or the other.

They simply acknowledge the fact, players don’t want to be downgraded. And by disabling the changes for existing items, it just puts their target in a (hopefully not too) distant future…

crafters vs looters was always two sides of item creation

they are both equal.

crafters can only make good gear, they can’t find it. It costs money. Looters spend no money and get items. They can win just as big as crafters.

both of them can make full use of the items they create, but others can only use it via expertise

I made most my gold buying and reselling items on the trade market- and selling trophy materials I got from the chest runs, so gold has been very easy for me to get, thus leveling up crafting has been very easy for me. I’ve easily put in 5x the amount of time getting my watermark to 580 range than it took me to level arcana and armor to 200 with max trophies and gear. I transferred to a highly populated server too where the materials are extremely affordable compared to the deadish server I came from. Obviously every server is different so I could see if you had to do it all yourself, crafting could be very tedious to increase, but for me and on my server, it isn’t.

You must have not read the patch notes or played the ptr, you can force an attribute and a perk. Also random gear you can’t force anything, if you want a resilient piece you just have to get it to drop, roll the right attributes, and another useful perk, with crafting you just need to get a useful perk, massively easier.

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I promise you I will be able to farm the materials to craft something I need faster than I can by looting with the new system, crafting will absolutely be superior.

I have you on ignore but I thought I would give you a chance but you are still just as toxic as ever and straw manning comments.

I provided facts of reality and a quote. They did in fact change this because people was complaining about it. I then showed the quote to back up that claim. There is nothing else in my post. I’m not advocating for anything and nothing is based on me or anyone else. I provided a fact of reality. hard to believe for you perhaps but it is actually possible to provide facts on a forum without any hidden agenda. I like the game as it is now, I liked the changes for 1.2 and I like the updated 1.2. It’s all New World content for me that I can enjoy.

I will not give you any more chances so feel free to straw man as much as you want. I will not see it.

They mentioned it on PTR(?) Patch notes, 250 of say, orichalcum, can be turned into Tolvium/Cinnabar

I dont think we can speak to the intent of AGS. But I don’t think the new system takes away the end game HWM grind. It just merely rewards players who do it. In fact, the major complaint of the system is that it forces people to grind HWM instead of taking away so I’m not sure what you mean.

I don’t view crafting as an end game activity as well because a lot of people have already maxed a trade skill by the time they hit 60 and if you have a lot of money from whatever source, you can max any skills that you want without putting in the time.

The diversity for getting to GS 500-600 is already in the game without the change. The problem is that people are jumping from literally 500 to 600 via crafting/TP. Not only does crafting provide GS, but with that comes more perks from items, attribute points, and it’s still the best way to make money in the game. A nerf to literally only the GS of crafted items was fine, imo.

What brings people enjoyment is not really for us to judge. You say it’s mindnumbing and boring but crafting is farming mats for hours every day or buying them from the TP to make crafts/gold.

You’re leaving out the RNG that looters have to go through to get actual upgrades while crafters can guarantee upgrades with much less rng. With the update, that RNG will be near zero being able to guarantee GS 600 and add an attribute + perk to your craft. This is not an equal system.

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Oh! Is this really about “me”? So if I sell a crafted item, it gets the downscaling effect? Ohhhh! Then I did missunderstand it…
Thats makes me happier about this patch^^ I thought, buying crafted stuff is still a way to skip the grind…
Thank you for clarifying ^^!

I did see them. Now look into what’s required for that item and how much it’ll cost still. It’s not as great as you think.

If you obtain an item before the patch the nerf will not apply. This included buying crafted items.

There is the source.

GW2 a pretty popular MMO did away with that and has a flat progression after a while with only cosmetic upgrades. Just because you define MMO games by whatever WoW did doesn’t make it good or the correct way to go about things.
At the end of the day it’s great that the devs listened. They compromised and new players will experience their vision of progression. Current players won’t get a feeling of getting ‘cheated’ out of their gear and crafting will be a progression path.
Overall that seems like a very healthy conclusion.

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I literally bought thousands of the items you need ten of for .05 gold, it’s not going to be a problem for me at all lol

Yeah, Iam aware of that ^^ But I thought that every crafted item keeps the gearscore, even after trading, regardingless the expertise.

Once the main story line was completed, there was no “best” way to level your characters’ power as dictated by the game. Not having a linear and unified way to obtain BIS gear while leveraging constant legendary drops from the world created an economy that was suffering from deflation and disproportionate prices in the auction house. AGS has now put forth a “path” to leveling your character that will encourage more stable prices for items to be sold in the world. Instituting a change like this so late into the release of a game is going to disproportionately effect a portion of the player base - this is the best scenario for increasing the longevity of the game while enhancing the economy and the well being of the players.

I highly doubt that. only .3 to 1.1% of the population has a crafting proffession at 200.

getting to 200 uses hundreds of thousands of materials

each gear type uses different crafting, so you would be looking at leveling jewelry, armorsmith, and maybe two or one other for your weapons.

level 200 only gets you to 525gs, you need premium materials, you then need premium trophies that are ultra rare drops, you need an armor set for each crafting type, and you need t5 food for each discipline.

you don’t really understand how much effort crafting takes, its actually more work than HWM.

HWM will require 350 drop bumps to fully unlock GS600

getting 10 bumps in a day means you will have that unlocked in 35 days. getting 7 will mean 50 days. Teams who share orbs can do 5 guaranteed bumps, with a bunch of random bumps mixed in. Professional dungeon runners will likely cap super fast, if they haven’t already.

I personally think the daily grind should be a bit faster, but I don’t have numbers on the random bumps likelyhoods.

but yeah crafting is the slowest and most expensive method of gearing up. The advantage is it gives the most control

I have no knowledge of how GW2 devs handle their game or the progression in it. I don’t generalize the entire MMO genre based off of one or two games like WoW or GW2. If you enjoy having only skins in the game that’s your opinion but if we’re comparing game to game, WoW is vastly more “popular” than GW2 and one could say that their lack of progression is a factor.

The devs only listened to a select amount of their community and your “compromise” is just benefitting crafters and people who bought gear not those who ground watermark. They are still unproportionally rewarded for their effort. Crafting already is and would still have been a progression path it just wouldnt have been the most effective and jack of all trades like it currently is.

Lol bro you spent 30 minutes a day running a Zerg pre nerf to get HWM. It was not hard and it was way less time consuming than leveling crafting.

I say that as someone who only occasionally ran it and I have 580+. Stop acting like what you did some somehow difficult.

HWM is an item creation method, crafting is an item creation method
HWM allows you to wear what you create, crafting lets you wear what you create

how is craftinga better than expertise? expertise is way easier

I have both arcana and armor at 200 with all the trophies and armor I need for max rolls, I know how it works, technically I will need jewelry but I’ve already boughten high gs jewelry for my build. There isn’t a single person in the world that has a 600 watermark for every slot, but there are several people who have everything leveled to 200- because it’s easier. I would bet you there are more people with a 200 skill profession than even all weapons watermarked to 600- because it simply takes much more time- I’ve done them both, the time requirement for crafting is no where close to how long watermarking takes.