You lost, get over it soyboy.
no there isnât, and its not easier.
you can look at steam global achievementsâ
.3% of the people who bought the game have arcana at 200, and thats just step one.
1.1% have armor, that means .0033% of the population has both. If you have everything you say, you are a rarity.
the only reason people donât have hwm 591(thats max) is because jewelry is rare, which is getting solved with the patch, and the amount of people with 200 to all crafts is extremely miniscule. likely less than 20 people.
in the time you spent leveling up those two crafts, you could easily have maxed armor and most weapons, I know this because a lot of players did it with daily zergs within a 3 weeks of hitting cap
End Game needs to not be about some phantom watermark. Hows about making PVP &/or PVE more meaningful and END GAME. Yall watermark grinders need to boar off and start pushing for better PVP and PVE instead.
this is the truth, what they are after shouldnât be reaching a number, it should be doing amazing things
Just forming a zerg to go to a gs farm takes longer than 30 minutes on a lot of servers. Iâm not sure why youâre trying to act like gs farming is some quick thing. If youâre hitting all the Elite POIs, Siren, Eternal Pools, Myrkguard, Scorched Mines it will take you hours, especially if youâre with randoms and even longer if you have too many people because of the scaling.
I never once said that HWM farming was hard, just time consuming. Literally only my chest piece is HWM 600 yet I have crafted multiple 600 weapons from engineering (currently using 2) and have 7 maxed trade skills. I know both sides of the story and crafting is definitely less time consuming. If I had money it wouldve exponentially faster.
You seem to be oversimplifying things to suit your narrative that crafting is harder when people have experience in both and know that what youâre saying is disingenuous. You think stating a number like âhundreds of thousands of matsâ makes it seem like crafting is sooo tedious and hard but we know in actuality those mats are easy to farm and can be obtained with money easily. Crafting costs a lot of money because it makes a lot of money. Shocker. You say 10 HWM a day but in actuality most people arent getting 10 HWM a day which is the cause of the whole issue. If HWM was so easy to grind no one would be complaining. Crafting is getting buffed and HWM grinding will become even easier to grind so why would anyone be upset? Itâs because HWM farming is much more tedious than crafting. Thats why no one wants to do it.
So you agree no one has maxed watermark and thereâs at least 20 people with every profession at 200 but you think the one no one has done is easier? Gotcha. And just fyi it took me just a couple of hours to go from 120 arcana to 200. Do you think I can get my void gauntlet gear score to 591 in a couple hours?
crafting doesnt make a lot of money, you would make way more money selling the materials you use. crafting is overall a big money sink. Most of the profit comes from being in tune with the market, and only certain crafts even have that chance.
The fact is very few people actually craft.
crafting isnât easy.
Many people HWM, more than people who craft. you see the daily zergs with 40-50 people multiple times a day, you can see right there what % of the population even has weaponsmithing to 200.
buying materials is expensive, most high level players donât have tons of money, they couldnât afford it. Just buying refinement materials is a huge cost
if you are incredibly rich, you are a rarity, the game design shouldnât be based on the .001%
I mean end game players are a rarity, and what weâre talking about is end game stuff. Level 600 expertise should be end game stuff, having your HWM maxed out is very much a rarity too
No you wonât. You posted your own thread and you got picked apart, and showed you are like this guy, clueless and have your own outlook and agenda and above all, are simply typing to type.
Like the OP of this thread using the term âeveryoneâ or âallâ and not stating the Opâs comments are their own, you lose your chance to be taken seriously.
I mean heâs not wrong, a fresh sixty can easily swipe his card, buy the best gear the TM has to offer and be 600 expertise and gearscore with very little incentive to progress his character in the next patch.
Omg no one is ever happy lol the huge pushback from the community about the changes is why they adjusted. THAT IS A GOOD THING.
15% of the player base is 60, .0033% has armoring+ Arcana, of those they donât all have clothes or the trophies.
endgame is actually not supposed to be that small a player base. Generally by the time a new content update hits, you want a sizable portion of your players to be close to max.
the idea that only 1% of people should be competitively geared in a pvp, or pve game is a really bad idea. much less where we are at now.
its alright because the game is Young, and doesnt really have hard pve content, but thats a problem. But you can see it in how much invasions get failed.
its also a big problem in pvp even from day one
You must be kidding, to farm enough gold to outright buy voidbent can take ages depending on your server. Each piece ranging from 15,000 to 35,000 is a lot of cash.
You sound like one of the dudes who exploited at every opportunity and maxed your watermark already. With nothing to lose there is nothing to gain. Sorry, youâre already bored of the game, maybe next time you can put some effort into leveling a trade skill instead of farming all of those chests/bosses.
Sounds to me like AGS should focus on creating challenging content so even at max everything youâll get your ass handed to you if you arenât skilled enough. Maybe they should look into raids and throw in that RNG they love so much into the mechanics of the raid itself making bosses unpredictable.
And for PVP bring in PVP-orientated gear and shared ranks. What I mean is for each faction the rank system grants certain perks and only a few can hold the same rank depending on kill count and other activities (like PVE ranks for PVE activities during PVP).
Fuck that dumb ass watermark being end game. They should get creative instead.
If you think crafting doesnt make money then you are not utilizing your skill properly. Crafting is 100% the best money maker in the game. Just because crafters are minority doesnât mean it is hard. You only need one crafter to be able to make a certain item and then everyone will have access to it. Thatâs the issue. People just bypass HWM grinding and buying GS 600. They donât craft, they donât HWM grind even. They just play the market and/or buy gold.
This is obviously very server specific. My server has one general time of day where most of us group up for GS farming and itâs 20 people max. Otherwise itâs small groups of less than 10 throughout the day.
Once again, this depends on your personal gold management. If I didnt spend probably 100k on my company I would have the money for anything I needed. I personally know 5 people on my tiny server in my faction who are going for gold cap just for fun. Imagine actual servers with thousands of people instead of the tens of people I play with.
You generalize people that complained as speaking for the entire community.
You sound like you have no idea what youâre talking about. I definitely made over 35k by the time I hit 60. A full voidbent set is 50k on my server. My watermark is no where near max and I have 7 skills at 200 which Iâve already mentioned.
Why do you think you have to be 600 expertise to be competitive in pvp? I still wear the 520 faction gear, as do most players, weâre all still competitive in pvp, itâs not a massive difference.
Keep speaking the truth brother.
Awe look. Itâs a watermark drinker. Stop the watermark addiction man. Start pushing AGs for better content. Watermarks are not content.
Whether you think farming GS is content or not is another discussion. It is part of NW so I consider it content.