AGS fix the desync Please, give us information on this

When will we receive dev response on desync being fixed? So much issues, teleporting, hit mid roll, weapon switch bugs, musket aim down bug, walking cant do anything bug, ALL DUE TO DESYNCING/ SERVER LAG!

Person cant hit me, but still tracks me in light armor roll, i use all my stamina and boom, i cant literally do anything because desync is horrible.

2 Likes

Its been unplayable and not fun to play specially after bs patch i’m slowly giving up, Desync isn’t the only problem sadly the performance of the game is horrible , I even tried the lowest possible settings with Nvidia inspector too with the lowest resolution and it doesn’t change much somehow. Other thing is laggy servers and i know for a fact its not only me , I have decent ping in the morning ( around 80 ) but comparing to any other game that’s at least double what i should get but then it gets even worse at peak hours my ping will jump to 120 minimum.
Pvping with that is like boxing the shadows , i can hear my skills and hits impact sounds but nothing really connect.

It was much better before the update so it is obviously something they can work on.

i got a 4090 and 5600x with 16gb ram. In Was for example i get 75ish FPS, while I’m far from anyone so i get to load every single object. Its not fun when FPS is bad, and desync is horrid.

its bad in general. Update or not. Its inconsistent and desync is always there.

That’s even worse in your case , I have Ryzen 7 3800X , GTX 1060 6gb , 16 ram and games runs at 80 fps with 60 fps locked somehow ( drops to 50 in town ) with low settings without nvidia inspector setup , but yeah I didn’t gain any fps from changing the settings so doesn’t matter it seems

in game i get 165 +, im talking about when the game is probably worst scenario wich is wars.

we need desync fix.

I have to admit the performance has tanked recently. I think the FPS issue isnt an issue with hardware, I think it is also caused by latency. It seems to be exasperated when a lot of players are on screen.

I can get an FPS dip followed by a teleport for instance. This is normally the case too, where what appears to be a processing issue is followed or proceeded by a latency issue. My FPS is similar on most graphical settings too…

It’s the price we pay for a lack of instances I think… I’m not sure if there is a solution, but I’d hate to sacrifice the seamless world. Maybe if all instanced content was processed on separate servers? I assume this will be the case with cross server play :person_shrugging:

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