Yes, if you only torture people because we will be original, you will only continue to drive the game into the abyss. Let go of your disbelief and let’s turn into a nice classic mmo
*In the first place
-Remove Dungeon keys. remove mutation keys. Apply the mutations to all dungeons and increase the variety by changing weekly.
-Remove the watermark system. Set drop rates for 66 mobs starting at level 60. Solo players can also drop their own items from outer camps.
Basic dungeon drop for dungeons starts from 500-510, increasing by 10 levels with each mutation. Get 590-600 drops from level 10 mutations.
-Make every 500+ drop item upgradeable.
-Apply emergency weapon balances. Just reading people’s feedback is enough.
*2nd. stage (We’re becoming real mmo now)
-Close around elite zones (+66). Turn into 10-person raid zones (without key) Apply mutation here too. Now we have 4 dominant regions with mutations.
-Add waves of enemies to arenas. Boss fight in the sixth and final round. And apply the mutations here too. Add special item drops. And gradually diversify your lot with new dungeon, arena, raid zones and maps that you will add over time.
*Pvp stage
-Give us a map (Maybe by enlarging the opr map) where people can pvp all the time instead of opr. It is a pvp always open region where we can teleport and pvp whenever we want, which is a castle and central region for 3 factions.
-Let’s take half of the tokens for killing enemies in these regions. Add some pve creatures (to attract players here) that give tokens in this area.
-Update faction store(with token only without gold) Add item drops with pvp-specific item sets in the shop. It’s like jewelry for 50,000 tokens. People who don’t like pve can have their own sets just by doing pvp here, maybe a little pve.
-Add Pvp arena.
- Feature the most anticipated weapons like Greatsword, dagger and bring them into the game earlier.
*Final touches
-Increase server capacities as these new events will send players to far more places than certain regions. -Add new regions and dungeons over time.
-Give these mounts to players who want a mount, even if you don’t need it.
Then slowly add whatever you want to do innovatively, without breaking the game. But first learn to be a basic mmo. Free people from production grinds for events (like dungeon). Most of what I’ve written is stuff that doesn’t even require basic code changes. Then be the new world as you wish. @Luxendra @Kay