Ags I think you should do this to stop the player bleeding

Hello Team (and playerS),

I wanted to help try to prevent some of the bleeding so here is my thoughts on some changes i think if you make will significantly improve the bleeding situation.

PvE

  • Remove the mutation limit
  • Remove the mutation rotation.

PvP

  • Rework wars so that there is a “Qualifier” to wars via influence (pushing). If a company helps push a zone, they get X slots in the war (say 5 but no more than 10). This way wars are less about a company and more about a faciton. Remove company ownership accordingly and split the weekly rewards in all companies involved in that war that qualified.
  • Rework wars so that zones swap based on the most battles won in the zones invulnerable period.
  • Allow multiple wars in that timeframe.
  • Adjust that period to be a 4 hour period, and allow for 3 wars to take place in that period.
  • Grant Companies “war supplies” for pushing, that will allow them to slot players, make players who are repeating a slot be progressively more expensive for war supplies. a player who did not do a war that week will cost 1 supply, but a player who did 10 wars will cost 11 supplies per a war. (1 base +1 per additional war(s) fought). This will allow for a “softcap” on people that want to repeat wars but punish companies for not slotting other players. Play with this value. Make War exhuastion after x amount of wars a day.

If you go to Dev tracker, there’s a page that this would be great for bc it’s informative, you’re not using negative words, expressions and this sort of informative opinion of what you feel they could use and read, it’s prime requirements for them to take and read. best of luck!!

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