Hello Team (and playerS),
I wanted to help try to prevent some of the bleeding so here is my thoughts on some changes i think if you make will significantly improve the bleeding situation.
PvE
- Remove the mutation limit
- Remove the mutation rotation.
PvP
- Rework wars so that there is a “Qualifier” to wars via influence (pushing). If a company helps push a zone, they get X slots in the war (say 5 but no more than 10). This way wars are less about a company and more about a faciton. Remove company ownership accordingly and split the weekly rewards in all companies involved in that war that qualified.
- Rework wars so that zones swap based on the most battles won in the zones invulnerable period.
- Allow multiple wars in that timeframe.
- Adjust that period to be a 4 hour period, and allow for 3 wars to take place in that period.
- Grant Companies “war supplies” for pushing, that will allow them to slot players, make players who are repeating a slot be progressively more expensive for war supplies. a player who did not do a war that week will cost 1 supply, but a player who did 10 wars will cost 11 supplies per a war. (1 base +1 per additional war(s) fought). This will allow for a “softcap” on people that want to repeat wars but punish companies for not slotting other players. Play with this value. Make War exhuastion after x amount of wars a day.