Ags is now the last few improvements and it's time to bounce back over time!

The new update and the decisions you made afterwards have been greatly appreciated by the player community. Of course, there will always be those who are never satisfied. But now it’s time to make a few more tweaks. These little touches will give you time to bring new content into the game and will be effective in keeping the awl in play. What are these?
-Remove Dungeon orb crafting time (like unlimited, not 1 lazarus per week). And I hope you will completely remove these orbs when new dungeons and hard mods come in the future. and make these orbs tradable. People are selling anyway, just make it official.
-Make rewards from outpost rush, arena, and corrupted boxes more valuable. Currently, nothing comes out of the garbage in general.
-The new elite zone changes are nice, but add the Great Clave. It is enjoyable in the elite areas there. And they deserve to be at least +64 for diversity. And you save this map from being a dead zone.
-You said that items dropped in Pvp will be included in the watermark. But still nothing about it. Opening pvp is still not encouraging enough. Maybe you can change pvp to general luck 20% and summation luck 20% to be more encouraging. And please make the enemy camps destructible. It is not enjoyable to fight hundreds of times with the enemies we have defeated.
-Speed ​​up server joins. I play on the Amenti server and it was once one of the most crowded servers in Europe. Now he sees up to 1200 numbers in prime time. The market is almost dead and doesn’t work. Other servers in the same world set are completely dead. Their average is between 40-100. Even if you combine them among themselves, it is not effective. Even if you combine the whole world set we are in. 1500 players hardly reach the average. So if you merge servers piece by piece and this happens weekly, the servers will die completely. Try combining a whole set of worlds. Because that’s the only way we make a world. In fact, we are still few in terms of the number of players :slight_smile:

You can put these changes in the interval patch and without wasting any of your time, you can further encourage gameplay and keep us busy until new content comes in. And you can also encourage new players to come. I hope you read it, and think about it. These are things you can do very easily, but also very effective. Good work…

time limit while crafting was a dumb system… i think now that they own lost ark they copy the same system from there… just because lost ark is popular they think that sytem is good … so they copy it.
it crashes the market tho. time limit crafts will cost more money … but llegendary mats for them will cost way less…
having luck for pve stuff into pvp its dumb… it doesnt encurage healthy pvp … pve players with farming gear will run around just to get the bonus on top of that anything with a rare drop will drop in price like half of the initial price…
not even talking about empty servers… bot will make characters there and run with luck bonus on…

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