Ags is your golden opportunity with the new weapon (blunderbuss)

Range should get punished if a tank can catch up. Instead hits/abilities don’t register because melee sync is horrible and range can just hold w/roll away.

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this bug is terrible, i have several friends who stopped being melee because of it

you make is sound like the sync does not affect range targeting melee lol. I can fire into a meatball of melee and still somehow manage to miss all of them.

As for the new weapon at best it should be Dex primary with str secondary. And from the video it does not look like it will be this. Instead of thrust damage it should do strike also. If they made it str/int it would be a very bad joke that would trigger way more people, then those here demanding such. If they are going to do that they might as well make musket str based and FIX THE RELOAD.

Throw axe needs to be fixed period. And it needs a damage mod for hitting someone within 10m-20m range. The idea that someone is more scared of a bunny hoping bow user then a thrown axe is just stupid.

Don’t see where strength would be a good attribute for blunderbuss

for the weapon itself, whatever. but the point is that it would be the first non-melee weapon to have STR in its multiplier, opening up a whole new range of build possibilities. In you could use two STR weapons and still have ranged damage (or medium range, whatever).

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@Malva

Strength as an attribute doesn’t make a lot of sense for the weapon. And part of the reason strength has 2 types of damage available is it isn’t ranged…

Since the devs described it as a “run and gun” playstyle, that doesn’t sound like a ranged weapon to me. If it’s truly ranged, it competes with musket. I would expect more of a short to mid range weapon – more like a sawed-off shotgun than a rifle.

Since strength builds already have tons of AOE and CC, it would seem odd to me to give more of that to Strength. Dex could certainly use some melee aoe, so primary Dex secondary Strength makes more sense if I am right about the range.

I don’t expect it to be a mage weapon, but another melee option for intelligence builds would also make sense.

I hope AGS does not look at all the melee players asking for away to deal with range and just give the blunderbuss and call it a day while doing nothing to fix the melee.

I don’t really get your point. I think that in the same way that a void gauntlet is (foc/int), a rapier (dex/int) and a musket (dex/int), bringing a variety of builds to these weapons, the new weapon can be (DEX/ STR). The truth is that the “sense” is just the will of the devs.

I believe that one thing does not exclude the other.

Of course we have a serious problem that hits melee a lot, but that can be worked out along with new content.

@Malva

My point is their is little logical sense for making the blunderbuss a strength based weapon. The dex/int weapons make a lot more sense then a strength blunderbuss does.

Just because you want a ranged option for strength doesn’t mean this should be the weapon for it.

actually, my hypothesis of being (dex/str) came from leaking the skills symbol and talking to the devs. but that’s ok, i’d like to hear you more, why (dex/int) would be more likely? Because do we already have a weapon like that (musket)?

@malva

The rapier is a finesse weapon, it requires dexterity but also finesse and thought hence the intellect.

The musket is a little more questionable.

The only way I could see strength having an impact on blunderbuss was if there is a rifle butt attack.

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or because the weapon is heavy to carry kk, joke

I understand your point and I agree with it.
my main argument for being (DEX/STR) is the gameplay itself.
If this weapon actually has a harpoon that pulls enemies, it doesn’t make sense to me in light armor dps, or even the fact that the devs say it’s a shorter range combat and with control. in addition to that, it would be a weapon with new stat combinations.

but it’s ok to be fully DEX, sword also benefits from DEX, so it’s alright. We have tanks with void gauntlet, a DEX build seems reasonable to me kk.

I think it will be Str primary, Int secondary… the first of its kind to combine these 2 attributes personally, Dex already have all the ranged/mobility weapons, this one will be more likened to a str aoe build, int will be secondary likely for the aoe burst potential that mage builds usually provide… all speculation of course and I could be wrong, but the Dev interview made it sound like it will be Str/Int, when saying it will be used by melee and possibly some staves…

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agree

Great so you agree that hit desync is a thing, lets get that fixed. Either way range should get punished if a tank can catch up.

They do when the catch ranged.

aside from desnyc the main reason melee has trouble with ranged is most have front loaded delay instead of a back loaded delay. I can hear a gravity well being cast without even looking at who is chasing me and dodge it. One the other hand i have to physically watch a void user to dodge away from their root.

Slows also need to be improve by 50%. I can understand why it used to be so bad given that ever hit could stagger a player. But that was removed before release. And now you run faster with full stam then you used to. While recharging stam faster than back then.

Sword is only one weapon, and it’s the “keep agro, CC, and take punishment side of it”
You’re comparing a game that has role weapons (2 options) to games that have “roles.”

In NW, tanks have closers, like Charge (GA) or Burnout (FS) or Fleche (Rr) you just pick, they’re also escapes too, same skills.
They can be geared towards AoE, or Single Target depending on what weapon you equip for the fight…

There are issues with tanking in this game, largely to do with agro system, but kit abilities is not one of them.

Sword and Shield is not a tank, it’s a tanking weapon, with tanking abilities and traits.

is agro a problem? I’ve never had a problem with that, it’s very simple to keep agro in this game. But the focus of the post is pvp, in case.

but back to the point of the topic, honestly, if any ranged class today lose for a melee, it’s because it plays poorly.