Nothin else said.
same with blunderbuss
I’m confused are you saying AGS should implement this or it has this and should be removed?
either way it shouldnt be a thing, why would the most vulnerable point of a musket user be eliminated by an iframe?
I don’t think AGS wants that which is why they patched out the methods for negating reload by jumping and weapon swap that existed at launch.
this would be an even worse version of the bug
yes, they had it for musket and bow. removed it for both. added it back for bow. Bow shoot and dodge is far FAR faster.
Musket it gets ‘stuck’. its always much longer, but sometimes you get ‘to far in the animation’ and it locks u in. for all the slow mobility Musket has, this is literally the least they can do. especially when you get the weapon bug and are stuck reloading or throwing a trap for the next 10 years.
so fixing reload bug seems like the more important thing first. quick reloads should maybe be a skill or perk that is exclusive against mortal empowerment perhaps
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