AGS: Mage is only weak in mutations. Is this a joke?

Way to keep the convo civil (not) …first off mages absolutely get shit on in mutations. I’ve been told that I won’t get into any mutes if I play Mage mainly.

2nd someone else here already even moreso than I did, blew your whole argument about how OP the FS is and folks just need to “get gud” out of the ballpark. 4k damage on a meteor shower is utter garbo compared to how much i can damage you with a light or heavy attack and the fact that I can literally get up in your face and stun lock then kill you with a combo chain. The long cast time for your flame dash means i get 2 more hits on ur face …if you manage to somehow get the cast off the distance you travel is nothing. I will roll after you come up swinging and you’re toast. I dont’t even need to crit at this point. Since you will have around 7 k hp (at best unless you run full con gear-gimping your damage completely) i do that much dmg with a single light attack right now.

So get out of my face thinking you can survive against a GS user who knows how to use the weapon

They also hit mages with something like 17 nerfs in a single patch, which you know, made them less popular.

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Theres no point in trying to keep it civil, none of you understand that the problem is in YOU. If you struggle to kite someone and shoot them then swap weapons. I mean seriously, its embarrassing. If melee is so strong then go use it. Lets see how amazing you do when trying to chase down someone who just keeps dodging backwards and shooting you. If you cant do well with a fire staff that has ginormous hitboxes on abilities and auto attacks then i wonder how you will react to the inaccurate tracking on all melee weapons including greatsword :joy:

You think a 4k fireball is some big thing, it’s not it only hits 4k on 50 con light armors or light armor with no resil. It typically hits 2-3k. Bow can easily light attack for 4k. I played FS since VG launch up till a week ago. I am playing light GS/SNS now and I’m doing very well thank you. It
so ridiculously strong half the time it doesn’t feel fair. I think you have absolutely zero clue what you are talking about. Those emotes you like to use in your messages just make you look like a tool btw.

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Fireball does not hit 4K lmao. It’s a 140% damage skill with a skill perk for 32-58%. It’s hitting 2.3k on average and big crits are around 3.1K. You are classic of example of bad player who doesn’t play mage and talks about things he doesn’t understand. Because you are bad at the game and can’t catch mages you think Firestaff is strong, it’s not. Any melee with an ounce of skill right now can catch mages.

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Definitely not being ignored! And once and for all, let’s just clear the air shall we…

Devs love mages, we don’t hate them. :pleading_face:

I know it’s just a start, but here are some changes that hit the PTR, and for reference these weren’t made yesterday! Changes take time and testing before they even go to the PTR, so we have been not only hearing your feedback, but playing as all builds ourselves, so we understand.

  • Increase the damage of the “Smolder” damage over time effect applied by Flamethrower ability, and the Singe and Watch it Burn passives from 6% to 10%
  • Increase base damage of the Fire staff weapon by 3.5%

Combat is every evolving and we’ll continuing fine tuning. :saluting_face:

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im using a bane-keen-vicious fire staff with 300 int and no gear that would boost my damage at all. But sure it doesn’t hit for 4k i guess. I also hit the dummy before that with a light attack so I don’t get the bonus damage from 300 int

I mean in my own youtube videos from like february my fire balls do over 2k to medium players (i was medium in those clips) and thats obviously before the 100000 mage buffs. So once again youre all bsing but its kinda all you do. No skill just crying. My gear was also trash at the time but fireballs doing over 2k. interesting

ill wait for some proof of that. gonna be waiting until i die tho :frowning:

we understand that Aenwyn but the issue has been delayed for too long. 8 months now , since april 2022 mages dps fire ice is not more meta in war, i have friends that play in multiple servers , ones who play wars at high level aren’t many, you actually know companies and people, stuff are pretty common knowledge.

Firestaff and Ice Gauntlet are magic weapons which require rework which would make those synergize more both pvp and pve, more named items for the class. it was super hard at the beginning with no voidbent, now even more.

TOO many nerfs killed the class because of ice gauntlet abused from other weapon combo/perks, Light equip for being too OP on other classes. Now Ig is just a support weapon, relegated to tomb and slow, firestaff relegated to trash weapon both pve and pvp.

Buffs are cool but the PROBLEM still : no utility, NO ig buffs. Make tomb and abilities INT BASED, so tomb would be stronger not based on hp but INT, same for firestaff, then rework some of abilities and passives. Self-slow everytime you botton press make it really cluncky, it’s bad to play.

Some of the abilities have WAR concept, large scale damage such a meteor shower have never been used in war for how long? Windchill that could be used to push players out of WAR GATES have never been used much or at all.
Incinerate and pillar considered just stat pad, you must be on light to do a noticeable damage and u’re really weak in war.

played 2000 hours ONLY MAGE, i have ONLY firestaff ice gauntlet and void gauntlet at 20. Considered a big mage accross multiple servers, now im forced to play VG IG medium ( void gauntlet) or i would be kicked from wars, yes . this happened in different guilds, that’s common knowledge firestaff is not meta…no sense of a class ( dps mage ) and if i try to go firestaff in dungeon they’d kick me so i don’t play mutation.

You don’t understand how much is this frustrating. PEOPLE QUIT THE GAME coz of it.

HEAR IT AND BUFF DPS MAGE, bring them META in WAR and mutation.

thanks

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It’s cause they don’t understand their code.

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If this is love, can we swap that for whatever strength builds are getting?

A 3.5% damage buff on fire staff is cool and all, but what mage weapons need most are bug fixes and making the skills more usable.

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If there are any bugs we’re not aware of, let us know, but most of if not all the bugs are en route to be fixed quickly or already fixed in PTR!

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You hit 2.3k on a dummy which has absolutely zero resistances, what is that supposed to prove?

Buffs? Mage got heavily NERFED since then.

You really are in another world.

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I hope so. A lot of bugs have been there since release.

For QoL, can burnout not take forever to activate, pillar of fire not be insanely finicky to even get the skill shot off, there not be a ~1.5 sec delay after casting ice storm before you can cast Ice Shower, can Ice Pylon target my target or at least not decide to randomly pull extra mobs into the fight, can Entomb work with Detonate, and… well there are about 50 other suggestions from Forum Mages.

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The devs are biased against magic. The elemental type of dungeons directly effect mage, healer, and does nothing to the already immortal hatchet which alot of M groups are now ONLY taking hatchet. It’s actually mind numbing at this point the idiocy of these directors. They have 0 game knowledge and 0 insight to game survivability. Apparently all they can do is 3D model which at this point the scenery is all NW has going for it

Definitely not being ignored! And once and for all, let’s just clear the air shall we…

Devs love mages, we don’t hate them. :pleading_face:

I know it’s just a start, but here are some changes that hit the PTR, and for reference these weren’t made yesterday! Changes take time and testing before they even go to the PTR, so we have been not only hearing your feedback, but playing as all builds ourselves, so we understand.

  • Increase the damage of the “Smolder” damage over time effect applied by Flamethrower ability, and the Singe and Watch it Burn passives from 6% to 10%
  • Increase base damage of the Fire staff weapon by 3.5%

@Aenwyn This statement is what casters have been begging to hear for FAR too long. We know things take time. But when you all take that long to respond while actively responding to gun/melee threads, you leave the public to draw their own conclusion and that is how they collectively felt. Once you started trying to post the last few weeks… Casters started trying to bring patience back into the fold because they now have a bit of hope. Don’t let them loose it again.
This needs to become habit for the CM’s. You let way to many people leave and not even give them a “stick around we’re workin on some fixins”. Months went by and thousands posted… That shouldn’t happen anymore in the future please. But as promised…
thanks
Look forward to saying it more in the very near future! VERY NEAR FUTURE :cowboy_hat_face: sorry i goofed up the quote box

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Yeah true, I remember. They got a lot of feedback from many people to do a softer nerf because they were going wild, even from some streamers as Xaryu, but they just didn’t care at all.

I love playing a mage. It’s a ton of fun, but in PvE, it feels so anemic. I won’t bother about PvP as many others have already spoke about that part.

I’m a healer main, Tank secondary. Wanted to DPS as mage, but we’re completely worthless in Mutations because we have Fire and Ice. Guess what mutations we also have… Fire and Ice. And as healer, Nature. Even worse? PHALANX. I mean, seriously? Don’t even get me started about the Frenzied II and Oppressive mutation modifiers which are completely toxic. There’s no room for it. Get rid of Frenzied II and Oppressive if you’re keeping Phalanx. Or get rid of Phalanx and Oppressive if you’re keeping Frenzied II. Right now these are very cheap quality “difficulty” buffs.

One day I’ll have fun as a mage in mutations, one day. :frowning:

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@Aenwyn
We’re grateful for this small buff* on damage, but I think most people agree that a 3.5% base damage increase (even if it’s something good), will not solve any of those issues. As most people pointed out, the main issue with FS is how unreliable your damage is:

  1. your abilities and attacks (fireball, pilar, burnout and incinerate) have long casting times and so they’re extremely easy to dodge or interrupt (that doesn’t happen with any other full dps weapon, and the ones that do have grit or do CC)
  2. worse than that, everytime we attack we’re slowed, so we’re not able to quite, specially after stamina/roll changes (there’re many threads complaining about this for INT users).
  3. a lot of useless weapon mastery perks (for example: trial by fire), that could be easily switched for new ones with a better design in mind to adapt firestaff to the game meta.

Edit: typo

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One bug I can think of that has not been addressed for several months is the Rune of Helios cooldown timer bug. The timer goes up and seems to stack after Arena matches.