Read it again
The tooltip is lacking the information that would clarify that it should not persist is what I see.
Read it again and again
The intent is there, aquas are supposed to work with Ultimate Chill by design but its bugged now.
Im reading it. It’s literally telling me that the players believing it isnt working is the problem, not that its not working and should be.
@Aenwyn I’ve been playing mages since 2020, I was very active on the forums until I stopped playing. Please don’t just say we are not ignored and prove it because there is no way to believe you.
I can give you several examples of bad skill tree design and why comparatively with other dps mages are worse.
No need to go back and forth.
I will provide a clarifying answer when I have it.
Thank you for engaging on these threads.
This is not the first time I have received such an answer, but it would be the first time I have received a clarifying reply. I hope it.
I think the most egregious balance issue right now affecting mages is the insane indirect buff given to melee with the recent armor changes.
Right now melees are taking bad trades (jumping into an ice shower for example) in order to land a single melee light hit, because if they land that hit, you’re stuck in melee range and they know you won’t be able to out trade them there. Once you add in the 300 STR grit perk it just becomes laughable.
The reason people have been starting threads asking devs to post videos of them playing arenas/OPRs against actual players is because it seems so glaringly obvious how unbalanced several aspects of the game are to anyone who has actually picked up a mage weapon (not just fire staff) in PvP. Have the devs actually done this at any point?
Fire balls still dissapear into Narnia at times. They dont just go through the target but also not hit the ground and make the fire area.
Yeah no cool down flamethrower must be so weak for ya, huh? Not like its all I see in OPR besides the abundance of rangers. Firestaff users just rolling and torching, but lets buff it because firestaff is “weak”. Now in mutations that have hellfire or ice I can see where that would require some tuning seeing as the mobs get a huge buff against those damage.
devs don’t even pvp. the latest dev update proves this.
I have this happen with gravity well a lot. Ill throw it and poof it just disappears. Happens at least 5 times a day and really annoying when trying to use it strategically
I have pretty much full BiS gear at 625 Gearscore, my Firestaff is Flame Attunement - Emp. Fireball - Vicious, and my Fireballs don‘t hit remotely close to 4k in PvP. Average Fireball damage against decently geared players is 2k-2,5k.
Against Medium players stacking Fortify from Shirking Fort or weapon abilities & passives, this goes even lower down to 1,6k-1,8k.
The only instance where you‘d ever hit the kinda numbers you think you can hit is on Rend capped targets (which you can’t achieve by yourself) or if you go really deep into INT. So not sure where you‘re pulling these random numbers from.
Great counterargument. Still waiting to see the heavy fire staff nerfs tho!
You are probably throwing it into a maelstrom genius. There is no gravity well magically disappearing bug that I am aware of. The fact you think FS is strong tells me you aren’t knowledgeable on the weapon and probably aren’t that knowledgeable on PVP as a whole. Yea mages use flamethrower because it’s one of the only things they have. No it or anything else in FS is not nearly as strong as GA GS Hammer and other melee weapons.
ROAD RUNNER - YouTube heres a clip of me kiting a group of people in opr for over 3 minutes straight, i also have a random long 1v1 on my channel as a mage + a few bow 1v3s.
Your turn ![]()
8 months ago, do that nowdays with the slows ![]()
- and the lower health entomb *
Dude it has 8 months. Go make a fresh one. Please
I rlly wana see it.
Also dont use med armor, please go in light. I rlly wana see this ![]()
ah above u did.