When playing a game, you don’t continuously rewrite the rules if you want people to keep playing with you.
Children learning to play games for the first time love doing this.
Tag? Everything is base, especially when you catch them, and so on.
Before long you just lose interest in playing along, until they learn the importance of shared goal-posts.
AGS keeps moving the goal-posts. Players keep leaving.
There’s a reason games take care in their patches. Sure changes are needed, but changes also shake the meta up and create the appearance of things being broken, until enough time passes to allow things to settle.
The types of changes AGS have made have a track record of repeatedly shocking the playerbase.
The 1.1 pvp balancing was basically a whole new game. 1.2’s pvp changes will do this again.
But the watermark rework actually takes stuff away from players that they invested hundreds of hours in. Sure they can still sell GS 600 items (which fewer people will buy), sure they can now make more intentional items, which is cool. And sure, they can still use them too, just not at full value, which is the point of the GS 600 to begin with.
They don’t see how this is going to shock their playerbase?
I don’t see why they just wouldn’t shift the ballpark to give everyone 600 GS and create a new 700 GS system for people to grind. Or something like this that creates something new for players to grind instead of taking something they already had away and making players quit.
Players like new content. Players like grinding for new content.
Players don’t like stuff taken away when it was already given to them.
This is basic.