Hi,
Everybody who is joining wars can confirm this problem. When 100 people get into a small place (Eg 1 capture point in Wars) … the game becomes unplayable. You are in a constant lag, teleporting back and forward, your spells are not being casted, sieges cannot be placed on the ground and the game becomes an unplayable mess.
Rootcause of this problem is deeply in the Engine and it can’t be fixed by a magic wand as everybody expects. Lumberyard engine is just for frontend AFAIK and the backend networking service is NovaNet (previously GameCore which took you 1,5 years to re-build). Your netcode just can’t handle 100 people in the same place and as Wars are supposed to be THE END GAME CONTENT, this is a HUGE issue!
We already lost many wars just due to this laggfest, and I’m very demotivated to join any more wars until it’s fixed, but can it be by adjusting your netcode? I don’t personally think so.
Implementation of 30v30 wars could be a nice workaround which would make verybody’s game experience better, or at least enjoyable to a certain point.
Last war I experimented with settings. Decreased quality to high (3090 rtx). Disabled telemetry, increased bandwidth usage in settings to high and disabled popups. Uncapped FPS. Guess what? First war had biggest lag spike to 120 ms only. Try yourself.
Do you mind sending proof of there being war lag ever since it got fixed in 1.1.x? I’ve been in probably 30 wars since that war lag fix and literally 1 war had slight lag. One.
Also very interesting how much more you know about the engine than the people who made it! You should totally get hired!
It’s quite easy to find information about Lumberyard, it’s predecessors, it’s core problems and comments from Amazon devs … just don’t be lazy, use brain and google.
I guess it’s not my settings problem when all 100 people in the war experience the same problem
We’ll I read and understood large part of code in lumberyard core. And I can assure you that you don’t know what you are talking about :). Lumberyard is fine, it is capable of way more things that you can imagine.
Nice so because you don’t know me you assume I don’t understand coding and how game engine works? That was a very constructive addition to the discussion.
Dude has $2k dollar rtx 3090 and it works for him. What percentage of the player base do you think own a card like that? A rtx 3090 is way, way above recommended specs. They advertised the game to be playable all the way down to a GTX 970. Which is a straight up lie.