Weapon switch bug is more occuring more.
riposte on cd without activating
riposte riposting twice, but the second riposte is just a animation that keeps you stuck their and provides nothing
musket : shooting after rolling extremely inconsistent. Throwing sticky bomb and it just disappears(happens to grav well too) Throw a trap and it hits them but literally does nothing or just disappears as soon as it touches the ground with no one hitting it.
There so much desync combat issues right now. Leaping strike rubber band, rolling rubber band, etc.
Why is desync not discussed in your devblogs? Why as AGS with the best servers are they performing terribly. Is it lumberyard engine? Id rather just know that ‘lumberyard is a bad netcode , we cant do anything’ then just sit and not know why.