I sure love it when joining opr and litterally the same person, every single match the same people say "im gonna quit playing this #$%&* game because musket users, ice gauntlet users, every match yet they still play ever day
Hey buddy thatās how it has been working for everyone except sns if I have hatchet great axe all the attributes from the hatchet and the great axe apply even when sheathed.
One day they will learn that tree or wall counters the ranged players. Actually, never mind. We need these people in opr, so I can triple hit them with grav well and feel good because they never learned that blocking it is an easy counter.
But I am kind of sick of the rock dwellers randomly hitting me, giving me a 5 second slow, and wasting one potion.
I agree that perks like Refreshing, that are tagged with āequipped itemā as a condition should apply, but not perks that are tagged with āactive item (not sheathed)ā, for the sake of consistency. Def cool interaction though, and if they keep it, it would make it a competitive choice compared to the current IG/Rapier off hand meta.
One could argue that aside from heavy, medium and light players are taking a hit to armor to equip a shield and thus losing survivability, as I believe equipping a shield doesnāt allow for you to have an optimal weight set up, causing your to lose armor, even with the additional armor from the shield.
Yes!! See thats the tradeoff. People are saying no no this is too op but they forget, you are going to take a hit to your loadout so i just think its great.
Would be nice if this worked on all weapons. But none of the perks should not stack. It would actually give nice variety to weapons you would want because you would not want same perks to be on both weapons. I think it would increase the variety with gear and BIS, because the perks you want on your weapon would depend on your other weapon as well.
S&S would give couple extra perks as which would make it a bit more desireable in dps specs.