Dear AGS, we all know that New World was initially designed to be a full PvP, loot-on-death, extreme competition kind of MMO, but later was changed since it didn’t attract the PvE crowd (like me) and wanted to to have a mix of both PvE and PvP gameplay.
Since the game world is not too huge and resources are not too high in spawn counts, the current “first-player-to-get-there” and “early bird gets the worm” design kind of creates a toxic and racing mindset for farming the resources when it’s supposed to be a chill, relaxing style of gameplay, something worth to get lost and absorbed in the beautiful virtual world while gathering stuff, be it for crafting, selling on TP etc. Right now there’s a feeling of urgency and stress trying to find a node which is not already gathered by another player or worse a bot, especially on high pop servers like Barri (EU). Gathering should not feel like a “reward” for playing at off-times and rushing from node to node when the server is empty while nobody’s camping the nodes. Instead, it should reward people who put in the time to do the activity, at their own pace, regardless of the time zone of the server, population of the server, in my opinion
If this continues, all PvE loving players who like to farm, refine, craft, make some coins off the TP etc. will very soon leave and not come back, which in turn would make other PvE gameplay like dungeons, invasions very difficult to manage since there would be very few mats on the market.
Example, silk is something used quite extensively in all crafts and silkweed nodes are too few when there are 2000 people on the same server/map. Same with motes - the prices of motes have skyrocketed to 2-3g each and Quints are around 80-150g, which makes refining quints a waste of time, which are required to craft all end-game stuff like cut pristine gems, honing stones, proficiency boosters etc. not worth the time and money/profit. Same goes for Starmetal, Wyrdwood, Wirefiber etc.
So I feel instead of resources being global, they should be instanced and put on a cooldown timer just like the chests, so that everyone can gather every node on a cooldown timer basis. The timings for the cooldown can be tweaked based on community feedback after implementation.
This is one thing which I’ve wanted from the day NW was released, and many successful MMOs in the market do this already and don’t have any issue with market economy, like Guild Wars 2 which has been around for 10 yrs now has like 100s of thousands of players at any given point in time online globally.
Along with this also please make a limit on the max professions a character can have at any point of time, like maybe 3 or 4, so that the economy is balanced with the players not flooding the market with all types of resources, crafted goods.