I don’t understand why you’re going to every thread that I’ve posted in and attempt to gaslight me. Surely this is considered harassment? There are plenty of people that I disagree about things with, and the key part of it that you are struggling with is that sometimes it’s okay to agree to disagree. Neither party has to be right, or sometimes it’s not you that’s right. It’s okay to talk about the problems and try to meet each other half way. There’s no reason to ever resort to petty attacks/gaslighting/immature behavior, just because someone doesn’t blindly agree with you on everything.
OPR has PVE, but it’s primarily a pvp game, and it is 100% griefing to collect thousands of resources and then run into other players intentionally dying and dropping all the resources. There needs to be countermeasures in place to punish feeding.
Sometimes, I am wrong, but I don’t resort to gaslighting people. Turn on your TV and maybe read up on the me too movement and why gaslighting is messed up.
For the griefers and cheaters (muskets that never miss) and paladins (they are throwing and always the bottom of the leaderboards) it would deliver their just desserts.
I’m thankful for the PVE players that build up the outpost. It makes a huge difference to the team having a secure base, tent and spawn. It is far more helpful than the players stacking their kills chasing people off points and spawn camping.
Warlander has a great system for assigning roles to each group, forward, siege, defence. It would be great to see something like that in NW along with some small spawn towers that can be captured.
You have a good point but that is why they should only allow solo queue into OPR and make OPR cross server, this way griefing companies can’t do that.
You wouldn’t have to worry about people back capping your base if you didn’t have 10 people on your team farming PVE instead of helping push against the enemies position.
I had to look this up, but this is a great idea! Amazon, steal this idea - imitation(theft) is just a form of flattery after all.
Yes these players are abusing the system and that’s considered cheating or illegal, so shouldn’t they all be banned?
The solution to this is to use AI to scrape player statistics and when there are statistical anomalies (players throwing) the account gets flagged and the account gets temporarily banned. This would mean players would stay and fight their hardest even if their team was losing, because not playing your best means you’re throwing and the AI would detect that.
I suck in PvP but I can work on fort fortifications and ritual summons to help the team. Why should I get kicked for not directly pvping in the game if I’m contributing in a way the game allows less skilled players to join in the PvP match?
Maybe request for stronger, more vicious or tankier ritual summons if they aren’t being valued. Or maybe lessen the cost of fortifications to encourage players to take a more active role in PvP.
The opr game mode is supposed to be open for both PvP and PvE game play, perhaps the PvE isn’t being bolstered in that match as it could be.
It’s about people stopping playing once they reach the 3000 point limit, not whether you pvp or pve in OPR. The claim that only pve players do this is wrong and has already been said here!
the problem is not the pve, it is the ranges out of point or on the rocks that FORCE the rest to do pve, because the opr are unplayable with 25 archers and muskets out of 40 total players
So I don’t know why you complain about pve and 3000 points when you are the ones to blame for those situations
PvE wins a lot of oprs. Sucks that some don’t do anything after they build the fort or whatever, but it’s not any different than people getting 500-3k points and then sitting in fort. Removing PvE from opr won’t change people “griefing”.
I don’t agree with a lot of this, however there is an enormous problem in OPR of whichever team loses the initial clash at mid usually ~50% of the team just stands behind the spawn gate waiting for the match to end.