For the griefers and cheaters (muskets that never miss) and paladins (they are throwing and always the bottom of the leaderboards) it would deliver their just desserts.
It would also cause groups of players to single out others, just to grief.
Anyone that a company dislikes, would never be able to do OPR.
Just wouldn’t work…
I’m thankful for the PVE players that build up the outpost. It makes a huge difference to the team having a secure base, tent and spawn. It is far more helpful than the players stacking their kills chasing people off points and spawn camping.
Warlander has a great system for assigning roles to each group, forward, siege, defence. It would be great to see something like that in NW along with some small spawn towers that can be captured.
This strategy is not only used by pve players, there are just as many who simply spam attacks with mukete, bow or firestaff and go afk at 3000 points.
At least 50% of the games end 5 v 20.
Especially annoying when you fresh joint in such a game, the opponent has 700 points and these guys then actively call to stop countercapping.
You have a good point but that is why they should only allow solo queue into OPR and make OPR cross server, this way griefing companies can’t do that.
You wouldn’t have to worry about people back capping your base if you didn’t have 10 people on your team farming PVE instead of helping push against the enemies position.
I had to look this up, but this is a great idea! Amazon, steal this idea - imitation(theft) is just a form of flattery after all.
Yes these players are abusing the system and that’s considered cheating or illegal, so shouldn’t they all be banned?
PVE trolling Teammates
Range player trolling Teammates
Bad Players feeding trolling Teammates
Bad team comp trolling
It goes on and on,
- Vote kick will just be used to abuse and troll other players. So def wont fix anything
Only possible solution is go back to Winner takes all, but that would promote at the 1st sign of weakness the other team gives up.
SO in the end… THERE ARE NO SOLUTION ~ only trade offs
The solution to this is to use AI to scrape player statistics and when there are statistical anomalies (players throwing) the account gets flagged and the account gets temporarily banned. This would mean players would stay and fight their hardest even if their team was losing, because not playing your best means you’re throwing and the AI would detect that.
all players do this, not just pve. A more serious problem is that 80% of OPR players play deathmatch, but not OPR. What to do with it?
OPR was specifically designed to require some PvE to win.
You can play without PvE players upgrading things, yes, but upgrades help significantly and PvP does nothing to upgrade outposts. Only PvE.
Honestly, if its opr full of range. Id rather just pve and build stuff. More fun to me lol.
I suck in PvP but I can work on fort fortifications and ritual summons to help the team. Why should I get kicked for not directly pvping in the game if I’m contributing in a way the game allows less skilled players to join in the PvP match?
Maybe request for stronger, more vicious or tankier ritual summons if they aren’t being valued. Or maybe lessen the cost of fortifications to encourage players to take a more active role in PvP.
The opr game mode is supposed to be open for both PvP and PvE game play, perhaps the PvE isn’t being bolstered in that match as it could be.
It’s about people stopping playing once they reach the 3000 point limit, not whether you pvp or pve in OPR. The claim that only pve players do this is wrong and has already been said here!
the problem is not the pve, it is the ranges out of point or on the rocks that FORCE the rest to do pve, because the opr are unplayable with 25 archers and muskets out of 40 total players
So I don’t know why you complain about pve and 3000 points when you are the ones to blame for those situations
The same logic applies for archers and muskets that do not step 1 point in a whole opr or those who die 10 times while being an archer or musket
PvE wins a lot of oprs. Sucks that some don’t do anything after they build the fort or whatever, but it’s not any different than people getting 500-3k points and then sitting in fort. Removing PvE from opr won’t change people “griefing”.
This is the way of the NW forums, to be fair.
I don’t agree with a lot of this, however there is an enormous problem in OPR of whichever team loses the initial clash at mid usually ~50% of the team just stands behind the spawn gate waiting for the match to end.
OPR isnt ranked, and the only valuable reward are the OPR crates. Winning the game means nothing.
If ppl are doing pve its not that bad. Its bad when they do pve but only for sake of pve. Not building stuff.
Imho there should be auto kick if you score didnt increase for some time. All afk in base would be auto kicked.