AGs read your own patch notes!

On the one hand, you want us to spend hundreds and thousands of hours acquiring the best legendary gear for every dungeon in this game and level every individual item to run mutated dungeons, but on the other hand you have mutations like this:

"Elemental

  • Elemental mutations infuse enemies in the Expedition with a specific elemental damage type, increasing their resistance to that damage type, converting a large portion of their damage to that type, and giving them powerful elemental-based abilities.
  • Hellfire: Hellfire infuses enemies with fire, allowing them to burn players who oppose them."

So imagine, just imagine you are one of the poor souls that have no life and you spend all your time grinding/crafting gear that is absolute bis for the hardest genesis run only to get a mutation that renders your gear worthless. A nice firestaff you have there. It sure is bis for genesis, cause every angry earth is weak to fire - oooops they all have fire resistance now. You have nature resistance on your armor? Well too bad, the mobs do void dmg now.
A nice axe you have there, better not have a ruby slotted, cause then you are fked and probably get kicked from the group cause it’s all about efficiency.

Do you think there are that many people out there that can afford to have every gear piece there is for every situation there is, and that all in legendary and, by the time, leveled up for such a random system?
Getting such a mutator in a week renders the whole weeks pointless in terms of dungeon progression.

I bet 99% of the player base doesn’t even have ONE perfect set for such a random madness to occur, and this system can render this exact gearset worthless.

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You do have a point, lol.

The solution is to continue to grind and grind for months on end to acquire the necessary gear that determines a successful run. That way, you won’t get tired of the limited endgame content by overplaying it! Far more enjoyable this way.

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Than why stop there? I couldn’t find any patch note that states the same for weapon types, but I’m sure ags could implement the same system for weapons:
Why not make all of lazarus immune to strike damage?
An arcane spear for dynasty? - Nah, better level up a legendary hatchet with lightning dmg this week, but be quick, cause by the time you grinded out enough money and gypsum to get that thing they gonna be weak to lifestaff only.

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Can’t say I agree, you are talking about a total min max scenario. Mutators are supposed to be random. It is suppose to make it more difficult. One week they will be fire resistant and the next week they could be frost resistant in which case you are winning and it will be a walk in the park. That is literally the whole point of the system.

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But they are catered to min - maxers. And making them unplayable for one week is just stupid. How can the winning move be to not play at all?

ye i dunno, i guess AGS thinks it is fun to farm not 1 set of bis gear but apparently several bis sets with each elemental resistance .

Agree. It makes the game an even harder grind than it already is. So many people have stop playing and more will quit. My first Company we had a lot of players. Soon it was only me and one other logging in. Then it was just me.

Only the fucking 1% AGS have catered to for months. This only helps the ww and Everfall owners who have been feed copious amounts of coin. Millions a week!

Fix desync and tax revenue give us a fucking refund.

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i think the mutations is for the “elite” gamers, not for casuals…
skill will close the gap if you have a bad mutation, also dont you carry like 3-4 different weapons to swap to counter ?? if not, maybe these are meant for you… these are for the hardcore grinders to test the LIMITs of there builds in a dungeon…

we want hard content, so tuff it makes dark souls look like mario.

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