Removing it was a mistake, the scaling in OPR and arenas to 600 was a good start but most ppl won’t even realize it since most ppl will first encounter pvp in the world.
pvp scaling should exist everywhere AND ags should make improvements to the faction vendor, azoth salt, pvp track content loop.
Keep vertical progression for PvE.
There is no reason a modern MMO should have unscaled PvP with horizontal progression and short leveling pathways.
All current system does is either encourage bullying or avoidance.
You guys are boring, you d’ont have time to play just don’t play, find another game which suit your gaming time.
Farming and having a better stuff is a huge part of a MMORPG and that’s what most of us like.
What’s the point of a MMORPG then, connect, fight, go to the swimming pool ?
There are tons of others MMO which don’t need any grind, farm and are built to be directly scaled, just go on them.
I don’t exactly know what’s going on with the scaling but not at any point through levelling up did I feel like the scaling was just not there or something.
I was beating down level 60s at level 35 which was awesome.
Scaling felt super nice whilst levelling and didn’t feel ultra 1 sided vs higher levels
has nothing to do w time to play already 60 maxed and 200 tradeskills on fresh. it ain’t hard it’s just time and efficiency metrics.
it does however discourage new players from entering the pvp scene. as time goes on and power creep builds it always blows out of proportion.
i shouldn’t be surprised ppl prefer having an easy pvp experience by simply grinding instead of working on gameplay skill, I guess thats why AGS is adding auto pots after all.
my experience is different perhaps it may be due to a few dungeon runs and bumps to watermark and gs but there is a definite powerspike that occurs.
granted it doesn’t take any 60mmore than a few hours to reach those power gains but the difference is noticeable.
it could be fresh 60s vs 30s the scaling is tuned right I definitely felt more challenged like that early on.
but soon as the bumps came so did the power creep.
it’s not fun on either side of that equation imo.
most important is the longitudinal effect of established veterans and any newcomers.
pvp scenes need to have a low barrier to entry. devs have done a decent job w the leveling and gearing to get there but really should just scale it or make advancement through the faction system the default pathway for pvp.
the sooner ppl get into pvp that seek that content the better.
I don’t understand ppl who gatekeep in pvp it’s almost as if they prefer to hunt victims to bully than fight someone who can put up a challenge.
Got ganked twice in 5 min last night. I am a low level.
First was 2 purp 60s, then i respawned and a minute after i left town a new purp 60 ganked me…
When i called them desperate they said thats the game if you dont like it flag off…
Im slow to level bc im trying to enjoy the new questing experience and i have a life outside the pc.
I cant imagine being so pathetic and honorless to gank low levels for a power trip but theres some sad, lonely, miserable people out there who enjoy ganking lowbies with no challenge whatsoever. Scaling made them cry so ags removed it to protect the 60s fragile egos. Ags encourages, incentives toxic griefing with these decisions.
I told them “go pick on someone your own level” and i felt like a kid getting bullied by older kids lol. 60s can just pvp eachother, they dont need to dominate low levels, scaling helped stop that bullying.
That being said, i refuse to flag off bc i do enjoy world pvp while leveling against people near my level!
Well that happends, also… against 2 players with assasin builds you will lose anyway… ofc if they know what they are doing( very often I am not even able to move). Players in MMO unfortunetly are toxic, in Wars, Oprs and arenas they will be counterchecked.
@ Edit. By ganking I understand they totally suprised you from the back.
Why should we bother to change your mind?
Scaling is fundamentally a paradox. It tries to make progression both relevant and irrelevant at the same time. Any implementation will be subjective and not enough people will ever be satisfied with the implementation, certainly not enough to stop the endless complaints.
Best solution - delete PvP altogether. immediately gets rid of most forums complaints and nonsense suggestions.
Well for comparison, a 32 attacked me (tried to gank me from behind) when i was lvl 28…and i started whooping his monkey ass and he fled and i was like yea thats right this is my dragon glory and it felt gooooooood
The 60 just chunked my hp for 1500 dmg per hit and i was dead in 2 seconds lol
I dont care if they bring back scaling bc eventually i wil hit 60 but just popped in here to agree with op that it was better for the world pvp scene
well you see there’s this thing called horizontal progression and this game was building in that direction.
You are correct in that it’s a paradox from the PoV of pve oriented players who expect vertical progression in all aspects of the game.
what should have been done was keep the system in place for pvp content and the system that was created w gs and mutations in the last 9 mos specifically tailored toward pve content.
deleting the boards would solve nothing, ags would still come outta left field w ideas noone even asked for like auto pots.
Ok thats fine you are having good time, to the topic progression 1-60 lasts too short to even bother about that, after month they will be deadzones with maybe few players on them. Just keep flagging play on your own pace, always set a camp before entering zone, so even if someone kill you u will be able to come back really fast, avoid bigger groups outnumber fights in this game are really hard, but really hard.