AGS Theory on Desync?

Maybe the data from our end being sent to the server is running into the problem of: Dodge animation cancel? Could this be the issue?

What if the data from our end is telling their servers we stopped/stalled at the end of the dodge, but on our end we canceled the animation?

I only say this because when I was switching through armor weight classes and did some OPR, I found that it occurs (desync), much more often when I was in light armor, it was more noticeable. When I changed to medium, it was still there but less prominent… heavy, I avoided dodging all together unless I was getting multiple targets on me, but it almost felt like I ran into Desync about half the time I used to in light/medium.

Dunno… Food for thought.

I regularly get hit by ranged when it’s missed me.

My arrows pass through people.

Whatever it is, it’s another reason to stop.

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Oh you mean like this? XD

AGS is moving wayyyyy too slow on this issue… for my liking anyhow :confused:

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