Maybe the data from our end being sent to the server is running into the problem of: Dodge animation cancel? Could this be the issue?
What if the data from our end is telling their servers we stopped/stalled at the end of the dodge, but on our end we canceled the animation?
I only say this because when I was switching through armor weight classes and did some OPR, I found that it occurs (desync), much more often when I was in light armor, it was more noticeable. When I changed to medium, it was still there but less prominent… heavy, I avoided dodging all together unless I was getting multiple targets on me, but it almost felt like I ran into Desync about half the time I used to in light/medium.
Dunno… Food for thought.