I was asking to myself if someone of AGS ever played to a mmo…
I can’t understand how it is possible for a millionaire company to bring such a content-free product to the market.
The speech is very simple, if you don’t know what to do, you have to take a cue from the others mmo.
So my advice is:
- first of all, a nice official post of apologies to the whole world community
- second, close the servers and take a break.
- third, decide if this game must be pvp/pve/or both.
- fourth, once you have decided, start looking at the system used by the other mmo.
It’s very simple, if you wanna do a pvp game make the world totally pvp with only cities as a neutral point, add battlegrounds, arenas, sieges, territory control and rewards for killing players in open world. (take a look to WOW, GW2 and ALBION ONLINE)
If wanna a pve game eliminate pvp, add dungeons, dynamic events and mega bosses. Eliminate all that timegated junk and ridiculous crafting of keys.
If wanna a mix, do as in Albion online, divide the world into territories where pvp is always active and areas where you cannot attack. After add the previously listed pvp and pve contents.
-fifth: work hard and fast.
-sixth release finally a a decent game.
I am not a genius, but even a monkey could understand that a game, where the only thing that brings advantage is to make rounds of chests and collect tot gypsium in one day, can’t works.
About Gear Score progression (watermark), do as you see fit, but the item level in using a weapon or armor should not depend on the luck you have in dropping it but rather on how much you have used it.
About Bugs I don’t think these are the real problem of the game, because as in real life, making a parallelism, if you like a person you accept the defects.
All the people who have left NW in the last 2 months (leaving aside the initial peak given by the various server problems), have done so because the game does not offer anything engaging and exciting in terms of content.
my 2 cents