I keep seeing the same reply of “use war chat”
I use it almost every OPR I enter and it’s just my chat in there until I realize no one is reading or using it aside from another person agreeing it’s futile.
No one is asking for premades to be removed, just a solo queue mode in addition to the regular mode. So that people who wish to go against randoms can do so without getting rolled by a 5 stack from the top warring companies.
2000 player cap and you think no one would queue for solo-only?
Like someone said above, no one wants to get home from work/school just to try OPR and get steamrolled by premades.
Solo-only allows randoms to enjoy Outpost Rush AND discover other people who want to form strategies, so they can try group mode later. Just how the Group Finder has been working for me. I get friend invites after successful Mutation runs because of my performance and behavior during.
The best thing solo players can do against this nonsense. Is to completely stop queuing for 3v3 and OPR. If no solo player queues for these stomps. AGS will see people are even less interested in premade Pub stomp. And AGS will add an option where players can only solo queue. Or the premade groups lose their content of easy mode wins.
Complaining about the situation while doing nothing. Will achieve nothing but the continuation of the status quo.
The reason AGS isn’t weighing in or replying to any of these topics is because of how divided the forums are on this topic.
I read through message 40/80ish.
I can see both points of view. (I won’t mention my personal opinion here because what’s the point)
For groups: social game, practice for war, MMO, encouraging group play increases player retention, it would be challenging/more work for AGS to change this status quo.
Against group: lots of unbalanced endings, other related issues are exacerbated like use of Bow/Range to at least get 3000 points for full rewards
The difference is, if it is not addressed, less and less people will queue for OPR and player retention drops. I know I queue a lot less these days and most people in the army chat are the same, they join, get their 500 points for gypsum twice, and walk away.
If it is addressed, those pre-made stacks will still queue because they need it. They still want to practice PVP and it is dead in the open world. So the only way to practice for a war is to be in a game mode with lots of PVP opponents.
AGS doesn’t even answer. And it’s not just on this issue. They refuse to acknowledge all the PVP related threads. They simply hate PVP players.
Also… OPR is all about team play. If a single group (on one side) is beating the unholy crap out of the entire rest of the other team… I personally feel that’s excellent teamwork on their part and they deserve the win.
Your 2 coins are denominated in Venezuelan bolivar. The upfront issues from premades are their hive mind thinking and coordination. Now that’s not exactly the end of the world (it almost is) but the biggest issue comes in the skewed allocation of solo players. The 5 stack premade already has its 5 good 620+GS players and then room for another 15 players that may or may not be 600+.
The other side of 20 pugs is all chaotic, which is how it should be. It simply ruins the chaotic allocation of solo players.
Lets do some bull shxt math here. Assuming that for every player that is 622gs+ there are 3 players that are 600gs or below with less than decent perks. The 20 solo players have 5 players 622+GS and 15 that are Average 600gs.
The side with the 5 stack premade get 8 players with 622+GS and 12 players with 600 average gs. That’s not just 3 more BIS players on their side it’s also 3 less newbs you have to carry.
The end result is a team that can never be rolled over, they will constantly hold tripple cap with the exception of a few points being captured from the enemy team being occupied spawn camping.
There needs to be balance in premades and that comes in the form of completely giving them their own game mode and keeping them out of solo que modes OR some sort of limited player cap on their side of the team, something like reduce player cap to 17 or 18 from 20.