Soooo IG and VG weren’t listed…? I understand that the ‘meta’ support style build for ig/vg is strong and occupies a decent number of slots in war. However there are many things on both of those weapons that still need some love/tuning. Would be nice if they had at least some potential to be an actual main handed “not support” style mage weapon.
–Void blade (needs something, maybe 5s of Grit on activation, make the perk ‘Leeching Blade’ actually heal from damage dealt instead of weapon damage, make it drain a small amount of stamina or mana on hit, allow it to stack 4-5 disintegrates instead of 3, or at the very least improve/fix the tracking on it… something needs improved on it to make it more viable to run in PvP)
–Baleful Tether (this isn’t used in any situation, the only things I can really think of for quick changes to it would be to change ‘Tethered Focus’ into stopping the target’s mana and/or stamina regeneration while tethered or even leeching the targets stamina/mana, making Soul Eater heal you for x% of damage dealt to the tethered target, being able to reactivate tether to end it early but apply a root for x sec, making tether chain out to other targets within x meters of the first target hit by it, removing this spell and add a new one or completely redesign it.)
–Essence Rupture (I don’t really have any ideas for this one, it’s sometimes used in PvE, but rarely. I almost feel like this one just needs a complete redesign or deleted and add a new spell… or make it apply a “warlock” style DoT or something idk…)
–Orb of Decay (This is just me being completely biased since most of my play time is vg/ig, but would be nice to get like ~10% of Orb’s damage back from when it was cut down by like 30-40% dmg.)
–Glimpse of the Void (I think this really needs looked at, if it is however, the entire right tree will probably need changed/adjusted)
–Ice Spike (Since ice spike’s nerf into 4 lil spikes instead of 2 it has mostly felt underwhelming, I feel like it needs a slight buff since IG doesn’t have all that much offensive capability. Nothing too big though or it’ll get back into that ‘too strong’ range. It used to feel extremely rewarding hitting a well timed spike back when it had 2 smol spikes that came out. It also had a very nice skill ceiling of learning how to time it and where to aim it. Much of that was lost when it was changed, would be really cool to see this return back to 2 spikes, but reduce some of its damage or something, if that isn’t doable then maybe increase it’s damage by ~10%, or give it a couple more meters of range, or a lot of these can be fixed by just raising magic weapons’ base ‘weapon damage’ since they are much lower than other weapons for some reason.)
–Wind Chill (Where to start w/ this one…, the buffed perk when placing on an IG was a nice addition and made it feel like it was actually doing some damage, but the mechanics of the spell definitly still need something, the 2 ideas I like the most are either/and, widen the hitbox of the spell making it more of a cone so that it can it more enemies at once, slightly increase the duration and make it increasingly slow targets the longer they remain being hit by it leading up to a “freeze/stun/root” after x seconds of being hit by it.
–Light/Heavy Attack (This applies to all mage weapons, it still feels so clunky when auto attacking with mage weapons, they need a faster recovery time or not to be slowed as much or something to improve them, on top of that IG/VG/FS/LS are the only weapons that have a cost to use them, would be cool if they did a small splash (at the very least on heavy attacks) when colliding with a target or other geometry, the splash being just big enough to hit a couple/few targets if they’re tightly clumped since it’s costing mana to use them.)
Hopefully AGS takes a look at these, if someone knows the peeps that look through these could you please tag them for me <3, also please add any ideas that you think would work best for these 2 weapons, the ones I presented do not mean I want each of them applied, I’m just tossing ideas out that they could potentially pick and choose which ones they think would work.
