All Armor types feel with the same resistance

I’ve tried all armor types and they feel all the same (excepting when using a shield and 300 cons) in what damage mitigation is. I think they are all paper armor without differences.

I would like to know if anyone else thinks the same as me, because in my opinion, in pvp I see no reason to use medium or heavy if is not to fight in a place where there is not too much space to move. But even if it is like that, i think it also will not make a huge difference.

What I mean is that in open pvp or OPR if you are in light at least you can run away from 3 or 5 guys, but if you are in medium or heavy you can already start to write your testament and send a quick message to your wife and children saying "I love you ".

I think balance changes are “ok” but in my opinion AGS should think in something to punish more the flee action in light armor. I think it is very OP right now and very free.

I think also that all the haste sources should be reworked because I think it is very OP in light armor with everything already has. I think haste is more needed in heavy and medium in special circumstances as a reward of a good action of a player and not for free neither.

But essentially speaking I think that heavy and medium armor should reduce the incoming damage something more than now.

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