All mobs on Alluvium marl spawned at the same time

****** Please make sure you fill out the following information before submitting a report ******

  • What is your character name in New World: nsxprodigy16

  • What server/world did you experience your issue on: Orofena

  • Describe the issue you are experiencing: When fighting Alluvium Marl we did roughly 50% of its health, it went to the middle and the indicators for mobs showed they were spawning but instead all mobs spawned with the last spawn meaning we fought all at once.

  • Is this a bug or an exploit: Bug.

  • (if a bug) How did the issue effect your gameplay: Wiped us with no chance of recovering. (instantly swarmed by 12 ads + the boss instead of only 3 at a time.)

  • (if a bug) Were you able to recover from the issue:
    No. Im not wasting any more of my time in a broken dungeon.

This is why pvers quit your game.

  • (if a bug) Please include a screenshot or video of the issue that you have experienced: Play your own game ffs.

  • What are the steps to reproduce the issue as you experienced: PLAY YOUR GAME FFS.

  • When did this happen? Every gen run since release. Fix the dungeon.

That’s very odd, thank you for reporting this and sorry you’ve experienced this. I’ll get this over to the devs for you.

It has also happened this week with mobs in Lazarus spawning 10-15 seconds after they are set to spawn (in time gated areas like the 3 room gated section).

Whatever the devs did on this server merge legitimately broke dungeons / dungeon spawns on top of removing content in the form of OVERPOPULATING servers preventing everyone who wants to participate in wars / map related activities from doing so.

Something no one asked for breaking the game for majority of your playerbase. Again. Why am I not surprised. Really I am being serious when I say this is 10/10 game development and they are doing such a great job they will NEED to find another game to kill soon!! Who needs to play their game when they can just make unilateral decisions that greatly affect thousands of players experiences without playing for themselves!

Same thing happened to me in Gen last week. The miniboss before the 1st real boss (Caretaker?) literally didn’t spawn for ~10-15 seconds after we all ran down the hill after defending the tree. We were sitting there in a mutated dungeon watching the timer tick away going “how do we get Gold without the named boss kill” and then finally he appeared.

And then on 1st real boss, caretaker, the little guys simply didn’t show up for the first round, so we ran to the second spawn point. When the 3 guys appeared, we started attacking, and suddenly 3 MORE guys rammed us in the ass. They just spawned super late.

Really sucks. Can confirm this wasn’t an issue before Ohonoo got merged into Orofena.

Ags is working really hard to kill their game. I have never seen a development company make so many consecutive mistakes in balancing, releasing, and communicating regarding content in their game in such a brief span. Its like they are not even trying to learn from their mistakes and its obvious they dont play or test their game at any point along the way.

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