All the weapons feel like the same in pvp

Please don’t make any assumptions, this statement is so hypocritical… You don’t know what this game is based off of and it’s not your decision to make. And to your point, a good ASSASSIN will melt a healer, and every weapon in the current meta plays like one, leaving very little room for non-assassin playstyles. The reason why I am specifically talking about small scale is because in large scale the problem more or less comes from spawn timers, team compositions and shot calling/decision making rather than individual classes. But in small scale, any group with a somewhat decent healer will have severe advantages.

I like how you really like to make assumptions of me playing a single player game. Anyway, having one or two wins against a healer does not mean anything. Especially when gear is not equalized in 3v3s. You could be playing against a beginner healer with 550 GS with your BIS gear. Go against any competent healer that is communicating with their team and you’ll find that the team with the healer will win most of the time.

And I think you say it best yourself, it takes THREE dps with proper communication and coordination to have a realistic chance of killing the healer. You would never jump on the healer alone because you have almost no kill threat alone. And you’re ignoring the other 2 players in the game. Cuz yeah, they will just let you walk in and kill their healer…

Might be an unpopular opinion but those of yalls taking about OPRs and using that as evidence against healers being over tuned let me be clear: OPR is the children’s playground and what’s being played does not reflect on the power level of specific builds.

OPR was flooded with IG burst builds back when ice spike was popular, then dex players when dex weapons got buffed, now half are running GS since it just released. This has nothing to do with the state of pvp in New World. Also gear/skill disparity does play a pretty big role in OPR (you have people just getting into pvp, or leftover people who can’t get into wars vs BIS hardcore pvpers doing OPRs cuz there’s no active wars and territory pushes). Using OPR as an example in pvp is probably the dumbest thing you could’ve said. Also team compositions usually decides the game in most cases, dex players dominate if there’s not enough healing on the enemy team and become completely obsolete when there are enough healers.

Sorry, just wanted to be clear and not be an elitist or anything, if OPR is the only form of pvp you actively compete in, then this post is probably not for you.

Yep yep yep. I can see how all non Hatchet / Spear users can feel worthless and mediocre.

What role do ypu want for healers? If we dial down their heals, no one will play them. Should be maybe dial up their damage to compensate?

Ian’s healer main and I very much want to have a role in the game, just wondering how you’d keep healers relevant.

I share your hatred for cc and burst builds! It sucks.

Also, isn’t spear n bow a good “constant damage” build ? With less burst and more sustained damage?

Let me know your thoughts :blush:

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Not really, I think there will always be dedicated players that like to heal, obviously, could be a turn-off for people on the edge. And any changes will need to be pretty significant because you will have to change things across the board (burst damage nerfs, cc’s and etc).

I think AGS should nerf SG healing output (by half or so) and skill perk that gives increased healing for people inside the circle. Instead SG could be used to cleanse 2 debuffs with increased fortify buffs. Then they should probably combine the 2 targeted healing skills into one and make it ~12-15 second cd so it can’t be spammed (removing cd reduction on light attacks could work too, basically having less windows to heal would work, forcing healers to think about their heals rather than using whatever comes off cd). To compensate, add small continuous healing and empower on the target for 5s maybe even heal another closest ally. Also, would be nice if they gave life staff a more offensive skill, I feel like it would make support players more engaged in combat. Obviously, this will require damage nerfs/tuning down on most DPS weapons, especially burst damages (ice spike, spear 3 stab skill, BB burst combos, bows, hatchet… etc) to address the fact that healing is reduced and life staff providing empower buffs. Damage multipliers on skills should go down as well. I think one thing that nobody talks about are light and heavy attacks, they should be buffed to help increase sustain dps. So basic tldr, nerf healing and change damage modifiers down on dps weapons, with healing being hit harder than overall dps.

Also your point on spear and bow, spear isnt really a constant damage although it is really strong right now. Spear has easy ccs with swipe and kick followed by big burst with the 3 stab skill, which makes up most of their dps. Damage falls off hard after their abilities are on cd. Bow is a constant damage but AGS keeps power-creeping the weapon and now most skills will destroy most light/medium armor players. So in essence it’s slowly becoming a burst weapon if not already.

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Agreed :ok_hand: there needs to be a way to keep healers as a viable class without making them too oppressive :blush: great ideas

now a days u need at least 250 con to survive in OPR with a pocket healer… this game is going to die

Omg 250 con! Dead game

^^

Wow only 250 con to survive 1v5 with pocket heals, games not broken at all lul.

it is equalized in 3v3s and opr u get 600 gs bump, also 3v3’s were added a few months ago its not a assumption. As for the 3 dps coordinating, thats 3 crap dps that should be able to do that but one good one will single handle the healer.

i also play opr with 100 con and like 410 dex, int, str, or focus i play all roles

That s because AGS want everyone be the same with all the same tools kit … aka Fable game when you do everything at once ! Look how New World lookslike to Fable O_o Maybe it s the only game these devs plays … who knows…

Bruh you smokin some good stuff.

Calling yourself crap dps and yet talking like you know it all. :smiley:

410 main stat with 100 con, you clearly are the master of this game

No i’m not all over the place, I see 5-6 people chasing one guy running from the outpost instead of staying to cap the OP because kills/damage is worth more.

If people stopped calling for nerfs on the FS/IG sustained AOE would actually cause problems for healers.

The heal circles themselves are relatively small and you can knock people out of them

As for CC, multiple stuns still have a dramatic effect on a healer making it almost impossible to cast.

Lasty the changes to light armor make it impossible for a healer to escape melee now with the slow.

Play a healer and you will see it’s not all it’s cracked up to be. I normally play support rolls but gave it up in New World because of all the nerfs.

I, too, don’t like the burst or gang-up meta. I initially thought this game would be more skill-based, but sadly it has devolved into what it is now. PvP is about chaining your skills in a way that an opponent can’t fight back or getting a pre-made and hunting randoms to feed your ego.

i can solo kill healers, unlike you im not here crying because i cant perform unlike some.

Again, you’re making assumptions… AGS has continued to buff damage weapons to the point where there are enough damage (too much in some cases). However, this post was made to point out the current issue with weapon balancing in terms of burst damage being the only form of damage that is viable in pvp, which is taking creativity and customization away from the game. No need to be butthurt over a comment.

Also, 410 main stat and 100 con is possibly the worst statline that you can go for in pvp (losing damage from overstacking in a main stat and losing crit damage reduction at 150 con with minimal damage increase)… I suggest you look through a few guides on pvp gearing and attribute distribution before posting.

lol that’s why always top lists of opr or war, don’t have to complain about what i cant do. Also i stream and my multiple sets at 625 are all shirking fort, rislent, freedom or whatever weapon perk goes with the set. I don’t need guides when i stomp on people all day lol

Also my favs are still the oldy’s, cc chain people into the dirt.

300 str you hit for like 2k to 5k on a heavy
410 str you hit for 4k to 8k on a heavy player

guess dodging and skill don’t matter? Or you just don’t understand high risk, high reward and think things should be easy.

Also the only one making assumptions is you, you made a whole post on how you feel

Ahh yes of course, melee players do benefit the most from healing being over tuned, diving into 5+ players yourself with a healer and “cc chain people into the dirt” and being a “top player”. With a pocket healer you can easily survive multiple players (it was even worse before AGS buffed burst damage on most weapons across the board). I don’t really see how a 2v5+ would be considered perfectly normal. This is less of a problem now since everyone’s got the big burst damage but still not the best direction for future pvp content.

Don’t know why you’re throwing around random accusations, but I totally agree with you that things shouldn’t be easy. But when the meta revolves around landing 1 cc and rely on the same burst combos makes things very easy. And you’re totally missing my point here, this has almost nothing to do with not being able to kill healers, i’m just pointing out that the meta of burst damage is the result of individual healers being over tuned, causing players to gravitate towards burst damage builds because that’s the only way to kill. Simple terms, it’s like the weight of 1 healer is equal to 3 dps even though each individual should be be 1 to 1.

Yes you increased your str by 35% and somehow you’re doing 100% more damage, cuz maths XD.

thats what the damage works out to sry you haven’t tested, also i run around solo most of the time, same as opr i que solo most of the time. Just because i have friends doesn’t mean they all wanna pvp all the time, like i do. Although, you keep making excuses of why you cant do something instead of testing, keep running around complaining you cant get it done.
Try min/maxing getting good gear and stop complaining. People worked hard for there crap and people asking for nerfs push more out of the game then they ever helped.

this is simply not true, a good dps will kill a healer np, however someone with 200 con is basically a tank, even 150 con makes big difference on damage drop off. Healers Usually run 100 con so they have big heals to out heal lower damage output, however someone with 100 con rest str or dex can melt a healer, if they know what they doing. Also there not npc’s they can dodge.