Agreed
there needs to be a way to keep healers as a viable class without making them too oppressive
great ideas
now a days u need at least 250 con to survive in OPR with a pocket healer… this game is going to die
Omg 250 con! Dead game
^^
Wow only 250 con to survive 1v5 with pocket heals, games not broken at all lul.
it is equalized in 3v3s and opr u get 600 gs bump, also 3v3’s were added a few months ago its not a assumption. As for the 3 dps coordinating, thats 3 crap dps that should be able to do that but one good one will single handle the healer.
i also play opr with 100 con and like 410 dex, int, str, or focus i play all roles
That s because AGS want everyone be the same with all the same tools kit … aka Fable game when you do everything at once ! Look how New World lookslike to Fable O_o Maybe it s the only game these devs plays … who knows…
Bruh you smokin some good stuff.
Calling yourself crap dps and yet talking like you know it all. ![]()
410 main stat with 100 con, you clearly are the master of this game
No i’m not all over the place, I see 5-6 people chasing one guy running from the outpost instead of staying to cap the OP because kills/damage is worth more.
If people stopped calling for nerfs on the FS/IG sustained AOE would actually cause problems for healers.
The heal circles themselves are relatively small and you can knock people out of them
As for CC, multiple stuns still have a dramatic effect on a healer making it almost impossible to cast.
Lasty the changes to light armor make it impossible for a healer to escape melee now with the slow.
Play a healer and you will see it’s not all it’s cracked up to be. I normally play support rolls but gave it up in New World because of all the nerfs.
I, too, don’t like the burst or gang-up meta. I initially thought this game would be more skill-based, but sadly it has devolved into what it is now. PvP is about chaining your skills in a way that an opponent can’t fight back or getting a pre-made and hunting randoms to feed your ego.
i can solo kill healers, unlike you im not here crying because i cant perform unlike some.
Again, you’re making assumptions… AGS has continued to buff damage weapons to the point where there are enough damage (too much in some cases). However, this post was made to point out the current issue with weapon balancing in terms of burst damage being the only form of damage that is viable in pvp, which is taking creativity and customization away from the game. No need to be butthurt over a comment.
Also, 410 main stat and 100 con is possibly the worst statline that you can go for in pvp (losing damage from overstacking in a main stat and losing crit damage reduction at 150 con with minimal damage increase)… I suggest you look through a few guides on pvp gearing and attribute distribution before posting.
lol that’s why always top lists of opr or war, don’t have to complain about what i cant do. Also i stream and my multiple sets at 625 are all shirking fort, rislent, freedom or whatever weapon perk goes with the set. I don’t need guides when i stomp on people all day lol
Also my favs are still the oldy’s, cc chain people into the dirt.
300 str you hit for like 2k to 5k on a heavy
410 str you hit for 4k to 8k on a heavy player
guess dodging and skill don’t matter? Or you just don’t understand high risk, high reward and think things should be easy.
Also the only one making assumptions is you, you made a whole post on how you feel
Ahh yes of course, melee players do benefit the most from healing being over tuned, diving into 5+ players yourself with a healer and “cc chain people into the dirt” and being a “top player”. With a pocket healer you can easily survive multiple players (it was even worse before AGS buffed burst damage on most weapons across the board). I don’t really see how a 2v5+ would be considered perfectly normal. This is less of a problem now since everyone’s got the big burst damage but still not the best direction for future pvp content.
Don’t know why you’re throwing around random accusations, but I totally agree with you that things shouldn’t be easy. But when the meta revolves around landing 1 cc and rely on the same burst combos makes things very easy. And you’re totally missing my point here, this has almost nothing to do with not being able to kill healers, i’m just pointing out that the meta of burst damage is the result of individual healers being over tuned, causing players to gravitate towards burst damage builds because that’s the only way to kill. Simple terms, it’s like the weight of 1 healer is equal to 3 dps even though each individual should be be 1 to 1.
Yes you increased your str by 35% and somehow you’re doing 100% more damage, cuz maths XD.
thats what the damage works out to sry you haven’t tested, also i run around solo most of the time, same as opr i que solo most of the time. Just because i have friends doesn’t mean they all wanna pvp all the time, like i do. Although, you keep making excuses of why you cant do something instead of testing, keep running around complaining you cant get it done.
Try min/maxing getting good gear and stop complaining. People worked hard for there crap and people asking for nerfs push more out of the game then they ever helped.
this is simply not true, a good dps will kill a healer np, however someone with 200 con is basically a tank, even 150 con makes big difference on damage drop off. Healers Usually run 100 con so they have big heals to out heal lower damage output, however someone with 100 con rest str or dex can melt a healer, if they know what they doing. Also there not npc’s they can dodge.
So your miscalculation becomes my issue of not testing. Ok buddy. Also I don’t care about you running solo or doing w/e as it has nothing to do with this post. Anyway, your “calculations” probably comes from fighting different players especially in opr. You’re hitting 2k on geared players and 4k-5k easily against less geared targets. Has very little to do with your attributes since most testing that were done point to less than 20% damage increase (not 80-100% as you claim) from 300 main stat to 450…
Again, you’re not understanding the purpose of this post. Let me be clear, most people can “get it done” in this meta since every weapon is shting out damage, this post was made to question whether or not this type of playstyle is sustainable for this game. On release, LS healing was borderline broken and tilted fights so much that AGS had to spend the next few months/almost a year to buff up every DPS weapon to match the healing. Players also gravitated towards burst builds as it gave them a realistic chance to killing someone to a point now where on top of the buffs to DPS weaopns, have pushed every build to be burst builds (or cc builds that set up other burst builds in your case, VG/IG also another). All I am saying is if healing wasn’t over tuned in the first place, we wouldn’t have needed all the weapon buffs and there would be more viable builds that serve different purposes.
I’ve seen this logic and assumption in several post already. Pitting a “good” dps vs your average healer obviously makes a good comparison right… You give no credit to healers that are actually good players as well. Somehow seems like only dps players have the right to be good players
It’s not the lifestaff healing. It’s being able use infused health/regens in a relatively short cool down window. What is the cooldown timer for a health pot, like 20 degrees or shorter? Now add in the regen. You have to burst damage because everyone can heal themselves often, not even including any heals from Lifestaff. The cooldown is totally fine for PvE, so not sure how to balance that issue.
I want passive skills that change your light/heavy attacks into ability like attacks. I am tired of spamming the mouse button… You can make every weapon feel like it has more than 3 skills this way.
Make melee more interesting and mages feel like mages…
yea i understand your post, Life staff was never broken. When we were always able to cc chain to kill them and a single player could do it since launch. Game has always been a rock, paper, scissors throw and shouldn’t be changed to make easier. Were where we are at now with all this burst damage thanks to people complaining about others that are good on forums. Healers have been forced to light in this meta, if anything i feel for them and don’t give a crap about how rest feel since everything else is easier to play atm.
Also i don’t need to give credit to the healer, a proper healer killer is about catching them off guards and either doing the new burst damage or the old way a chain cc from behind.
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