Dear game designers.
Although its not often, I found myself not once having full Azoth capacity or really close to it, And it alwasy feels like a waste if I gain more azoth while being full, or force myself to quick travel instead of “teleport to Inn”.
My suggestion is to allow us the players create (via cooking i guess) the Azoth vials so we can either store some for when we really need or sell for some really small profit.
I really dont think it will disturb the core mechanic intention, its a “quality of life” improvement In my honest opinion.
Feels like the energy concept in BDO and its great, should let us store azoth.
To me would be great if we could use 300 azoth and obtain a 100 azoth flask/vial.
That we could market or store and use ourselves when crafting, rather then having to interrupt what we are doing and spend time crafting, so we dont overstack on azoth.
It would also open another avenue for income for people that just prefer to do Corruption, Expeditions rather then craft.