No. Since this game is not eso and there are really small levelling contents when compared to eso.
Eso have infinite and really good questlines.
What will i do with the infinite levelling. Will kill the same zombies until eternity?
It has to stop somewhere and there has to be a good reasoning behind gaining XP after max level. I think New World has enough systems to begin with, and need to balance those out (and get rid of bugs as well) before they start introducing any more systems.
Yeah, I like the idea of something like what The Division does; at max level, after a certain amount of XP you get a random loot crate. It’s not much, but it’s something.
I love grinding skills and hate that it takes like a day to hit 200 mining skinning chopping etc. There’s no sense of accomplishment. We need a way to prestige them or go beyond 200
I would like to see an AA system like the original Everquest. For those not familiar you were able to keep leveling after level cap to buy upgrades for your character. For example leveling 2 times after level cap you can buy an INT point. Next upgrade 4 times leveling, next one 8 times and so on. This will give hard cores something to do and would give AGS breathing time to create more endgame content if they ever will that is.
No, but at 60 XP should be converted to GOLD because there is no reason to do town board missions unless your part of the company that owns the territory. No way I’m handing in 40 Lumber for 500 territory standing and 5G