Alpha end game over 3 years ago was better than this

The alpha was the only thing that came close to replicating original Ultima Online in my heart, sad to see what happened to it.
I still play NW of course but it’s an entirely different game.
I loved all the systems in the alpha except you had to be in a mega guild if you wanted to craft anything above T3 (except the wilderness tree which could craft from raw mats in camp).
It was good that you could only specialise in a limited number of gathering and crafting skills just like the stat points system we have today and that made every individual have a specific role in the whole.
I said it then, I say it now, if they released the alpha as-is 3 years ago, it would’ve been a great game.

So you had played instead of testing and reporting bugs? And for this they had payed 0 dollars a hour?

Running around Naked. With wooden swords.

…….are we talking about the same club in ….

No. Never mind. Misread the room.

I think the main thing is that pure PvP can work, but full loot won’t be turned on, for example if you are flagged you should be able to attack unflagged players but then a bounty will be put on your head.

This is a very simple way of ensuring that people can still consistently PvP but there are consequences, this is similar to what Albion or Eve have done, I know some people will say “then I quit” but honestly in this day and age how do you compete with other MMO’s doing literally the same thing.

Albion and Eve have taken up niches which is why they are successful, but as I’ve seen multiple people say in this forum “I’ll just go play WoW/FF untill it gets better” you really want to try and compete with those games?

I mean there are so many things that could be done to encourage PvP, even the minor zones inside the main zones should be cappable to give better drop rates (you can see them as colored in zones with a yellow hashed line around it), similar to how forts are capped.

Or being PvP flagged gives a higher harvesting/better drop chance, there just is no reason to flag beyond the obvious PvP missions, but even then you are not gaining the same rewards in lower level zones.

Yeah theres so much more but this game requires so much work lol.

Just reading half of your first few paragraphs i can see why they changed the game.

They didnt want a niche hardcore pvp game only 10 people would play and realised that.

My days of playing that type of game ended 15 years ago.

Fucking NO!
If I’m not flagged.
I. Do. Not. Want. To. PvP.

No one should be able to force-fuck me into PvPing or dying to them. How hard is this to understand?

They changed the game to market towards the vanilla MMO experience, but the biggest games on the planet are all pure PvP games (PUBG being the biggest), MMO’s don’t even come close in numbers to those.

The truth is that most players want an interactive experience and the easiest way to give that to a player is by allowing them to interact with other players, NPC’s will never give the depth that can achieve, and the most obvious answer for an MMO to outlast its shelf life is by giving players consistent overarching PvP.

Or suffer the fate of most vanilla MMO’s where people are waiting for the next big story patch, except in this case the game will die off, people don’t care about the story in New World except a select few.

And the PvE beyond the usual two (cooking and arcana) will die off soon when everyone has top end gear, sure you’ll get some who will do it for the sake of doing it but mostly it will die off, and with it the trading too.

If you want a single player experience/co-op experience there are far better ways of getting that, I think faction based war games are not the right market to try and cater to if you want to make a PvE game, its almost like they set themselves up to fail.

Its hard for them to understand because keyboard warrior mentality is worse now than 20 years ago but these kids also dont understand their ideas are 20 years old.

Back during SWG there was a guild ill never forget called The Regulators. Their behavior and actions were as cringe as the name.

They were all about zerging flagged and then trash talking every solo or duo they bashed, tried to corner the server markets in every category, did everything they could to force other guilds into their alliance or “regret it” and were all for advocating forced PvP

This mindset just doesnt understand that some people play a game for their individual entertainment and sense of purpose…not to be a chew toy for someone living in their parents basement who spends all day being “l337”

And these PvP games you mention are COMPLETELY different styles of games champ.

That argument has zero sway. If Amazon listened to that type of garbage theyd have a niche game that 10% if the current population played.

MMORPG games do not make for great “pure” PvP games like Fortnite, PUBG or FPS shooters. Go look at the history of “pure” PvP MMOs and look up their subscriber numbers etc lol

I just don’t understand why you would choose to play a faction based MMO game and try to get a singleplayer individual experience, I get that they marketed it like that but it doesn’t play like that, the game almost makes a mockery of that style of content.

I would happily rather play WoW or FF or w/e to get that style content than New World, even if they fixed all the bugs or ironed out any issues relating to balance, this game has very little in terms of PvE content beyond repeat rinse repeat mechanics.

You are right pure pvp MMO’s don’t attract massive numbers but thats not what I was suggesting, I was alluding to the fact that PvP isn’t a niche item in gamer terms, most players would rather PvP as relaxation.

New World could bridge that gap between faction based games like Albion or Eve and give something different enough than WoW or FF, no full loot but more PvP types to encourage people to flag up, its about pushing people to engage in content to extend the life of the game.

If this game competes with those other MMO’s then it’ll soon be game over.

Youre understanding doesnt matter one bit.

The fact it exists is all that matters.

Amazon didnt stick with a pure PvP survival game within an MMORPG shell because they realised quickly what limited appeal that had.

I, for one, have really been enjoying New World for many aspects. I will EVENTUALLY get into PvP as I have always PvPd. But I picked up the game for its unique style and blend.

I can fish, and I never enjoy fishing in a game. I can hunt. I can craft. The game is extremely gorgeous and lifelike. The concept of the lore is interesting.

Name me another MMORPG that sends me back, essentially, to a Colonial America (albeit low-fantasy) where I can shoot at Turkeys. There isnt.

Im currently enjoying the game for everything that isnt PvP right now.

If players like you had their way…players like me wouldnt even have bought the game. Amazon sensed that and wanted wider appeal. And im grateful because I found something new to enjoy

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Well lets be clear here Im not asking for the original idea, I understand that full loot games are always going to be niche in their appeal and although I enjoy them I do also understand that they are not main stream, what I am asking for is more reasons to PvP and they do not need to be as brash as (lets just bonk anyone and everyone) I was giving an example of PvP vs a non flagged player because many games offer this and are successful such as Black Desert.

My point is mostly about increasing what is on offer and reasons as to why you should flag for PvP, for example taking a sub zone (like the fort) of a territory, you take that subzone and you get increased harvest rates or better drops.

Other games such as Guild Wars 2 or Elder Scrolls Online separate out their faction warfare into a battle ground, where PvP is always on, there are plenty of things like this that can be done in essence such as more reason for pvp flagging for faction warfare.

That is all I am arguing for here, I know to look farther than that is silly because it won’t happen, but seeing some truth in OP’s reasoning is valid.

You can’t even see what is happening, looks like just spam of AoE most of the time.

I like EvEs system, have a safety in newbro zones and if there is a noob greifer, guards or something murderhobo them after x amount of time.

Yeah mostly it was the shotcalling and tank engages that made the most difference in ZvZ. As a frostmage I didn’t really do much other than following up a good engage so can’t take any credit. (Ellipses, Manchild and owens were really good shotcallers).

But GvGs were 5v5 arena style team battles and they were actually skill based. Yet another reason why I like instanced pvp instead of open world ZvZ.

Everything sounds like fun, but maybe optional pvp flag till lvl 30-40, not full loot drop but chance of dropping something from inventory except equiped items. and thats it problem solved. No more newbie spawn killing. pvp still risky, but not that much that you loose ur top shit that you spent 100s of hours to get.

was looking forward to reaching lvl 60 for some action, suffered through identical quests and grinding proffessions, now im there, and nothing, was grinding pvp missions for faction gear for 2-3 hours, now i got close to best stuff for my build, and its all pointless now, dunno what to do with it.

Again; no. I refuse any idea where the PvP flag gets turned on ‘after {x} level’. This is just forced PvP.

Not everyone wants to PvP. This is not a pure PvP game. Stop thinking any idea to force non-PvP players to flag up is a good idea, because they are not.

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had you read the op?