Am I Doing It Wrong?

There are gems you can slot in a weapon to make it scale off a different stat. For us healers, we go full focus and use an amber gem in our second weapon, making it gain damage off the focus stat. You could use a similar strat

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OOH really!?
Didnt know that, so i could go full Dexterity?

They don’t require different attributes if min-maxing is not an issue for you. You will lose some minor damage on the hatchet by going full dexterity (scaling is 0.65 here instead of 0.90 with strength). In return you get maximal damage scaling on the musket. My advice is: go full dex (or dex/con if that’s your thing). Ignore strength.

Perfect, thank you sir!

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If you’re not interested in PvP and those things. I would just go for your meta and enjoy mixing the skills.
You can always respec at higher level if you want to start being competitive

Don’t read guides about builds at all. They are all just personal opinions.
Do whatever you want to play, every combination is viable, just need to know how to play, that’s it.

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It was an example.

Yea, I got that. My reply was not meant to criticize you, instead just to fill your example with real values for the OP to have something to base his decision on.

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Not quite. At least not as far as I have been able to determine. But you can definitely switch both the Musket and the Hatchet do scale off INT and then just focus on INT.

Ok ty for doing the math

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So i should go all in on Int not Dex?

With the disclaimer that I don’t actually know all the mechanics of this game yet, I myself was considering exactly this.

My theory is; I put an Amber Gem into each weapon which will convert x% of its damage to “Nature Damage” and make it scale off either it’s base attribute or INT (whichever is higher). So if you have two weapons with this setup you could just throw everything into INT (and CON as required).

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No, mate! This is truely wrong. Hatchet does not scale with Int, but it does scale with Dex.

Your situation is as follows:

Musket (high scaling with DEX, lower scaling with INT)
Hatchet (high scaling with STR, lower scaling with DEX)

The common factor is DEX, clearly not INT. Like I told you. @Blayser told you also and was just right about it. If you don’t believe us , do some research yourself and don’t let others distract you.

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This is by far the worst reply in this whole thread and nothing but absolutely wrong and misleading. Sorry mate. You stated yourself you are not quite sure. I am. It’s wrong. Don’t get why you have to state things publicly you are not sure about. Will do nothing but lower your reputation.

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Thanks for clarifying.
As i said, still very new to this game and learning whats what.

Musket (high scaling with DEX, lower scaling with INT)
Hatchet (high scaling with STR, lower scaling with DEX)

This really simplifies it for me, thank you very much.
I’ve decided to go 90% Dex 10% Con

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I am aware of that. But if you put an Amber Gem into a hatchet it will

  • Convert some of the damage to Nature
  • Make it scale off DEX (weapon base) OR INT, whichever is higher

Which does mean you could make your build INT based and run with a Hatchet. And you could do the same with whatever off weapon you choose.

How is this “truely wrong”, I’d like to understand?

Yea, this is this at least half true. I’ll give you that. But why’d you want that?

OP wants to run Hatchet + Musket, which is clearly not an INT but a DEX build. You even didn’t do the math on the gems you’re talking about nor did you try them it seems. They convert 30/40/50% of a weapon’s damage to some form of elemental damage and have that portion of the damage scale with the named stat afterwards. So eventually 50% of the damage at best scales with another stat. Why’d you want that if you’re not forced to? Why’d you want that when you can have 100% of the damage scaled with DEX on both weapons?

Your advice would have the OP have the lower INT scaling on the musket and only 50% on the hatchet low scaling with INT at best. Additionaly he has to get the correct gem and in its highest quality to get even that 50%. So your advice may arguably not be “truely wrong”, but it’s still a very very bad advice.

These gems are helpful for e.g. healers that have a full FOC spec. There is not other weapon that scales with FOC but the life staff. In this case picking another one and adding the correct gem comes in handy. Perhaps if you absolutely want to pick ice gauntlet + great axe, because this combo is most fun to you, which is fine, would be another case. But nothing of this is what the OP was talking about.

So why advice him to go full INT? How is this right?

I’m not sure why you’re so focused on discussing what I said rather than the very point we’re trying to clarify. But to rewind the conversation a bit, I said

My theory is; I put an Amber Gem into each weapon which will convert x% of its damage to “Nature Damage” and make it scale off either it’s base attribute or INT (whichever is higher)

This is clearly not advice, this is theory crafting and I believe I was quite clear on that. The description of what these gems do is unclear - at best - and I was making what is known as a suggestion.

Anyway. If we can move on from this.

So what you’re saying is; “A gem will convert some of your damage to elemental damage. And because you’re now dealing (some) elemental damage (which scales off INT), that is what is meant by the gem descriptions”? Am I reading you right?

This is what I read as an advice. But it’s okay now, I’m with you and we can bury that part of the discussion.

Yes, you’re reading it right. The gem will convert some part (30/40/50%) to elemental damage and this part will scale off the stat named inside the gem description (can be INT, but there is at least one other gem for FOC, the percentage will be life damage then).

This is 100% true.

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