Am I Doing It Wrong?

My advice to you is: don’t be a slave to the meta and do whatever the hell you want :grin:

As far as stats go just put your attributes into whatever attribute your weapon scales with and look at the different landmark passives that you gain from reaching that spot in the stat (the little bubbles along the line)

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I run a hatchet as main, and musket for distance, but also carry a greataxe for those times I need reach, and as a secondary it adds to my hatchet.

I’ve got very little int, comparatively, and am mostly str, dex and con. I’m not too gimp’d, but do have issues with using up heals a lot with mobs my own level.

And yeah, I use throwing hatchet too, great for when I’m dualing the great axe, not as accurate as the musket though.

My 2 cents is to pay no attention to anybody who tells you not to use a certain build or weapon combo. Use what you like. Get all the advice you want, and then decide for yourself.

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It’s not as high as that. Afaik it’s 0.9 per strength and 0.65 per dexterity. Not that much of a difference and thus perfectly fine to concentrate on dexterity with hatchet and musket, assuming you don’t use hatchet 99% of the time. But it was stated that min-maxing isn’t a thing, so I would go for full dexterity.

My concern is that by choosing two weapons that require different attributes that i will be spreading my attributes too thin?
Or am i over thinking it?

There are gems you can slot in a weapon to make it scale off a different stat. For us healers, we go full focus and use an amber gem in our second weapon, making it gain damage off the focus stat. You could use a similar strat

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OOH really!?
Didnt know that, so i could go full Dexterity?

They don’t require different attributes if min-maxing is not an issue for you. You will lose some minor damage on the hatchet by going full dexterity (scaling is 0.65 here instead of 0.90 with strength). In return you get maximal damage scaling on the musket. My advice is: go full dex (or dex/con if that’s your thing). Ignore strength.

Perfect, thank you sir!

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If you’re not interested in PvP and those things. I would just go for your meta and enjoy mixing the skills.
You can always respec at higher level if you want to start being competitive

Don’t read guides about builds at all. They are all just personal opinions.
Do whatever you want to play, every combination is viable, just need to know how to play, that’s it.

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It was an example.

Yea, I got that. My reply was not meant to criticize you, instead just to fill your example with real values for the OP to have something to base his decision on.

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Not quite. At least not as far as I have been able to determine. But you can definitely switch both the Musket and the Hatchet do scale off INT and then just focus on INT.

Ok ty for doing the math

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So i should go all in on Int not Dex?

With the disclaimer that I don’t actually know all the mechanics of this game yet, I myself was considering exactly this.

My theory is; I put an Amber Gem into each weapon which will convert x% of its damage to “Nature Damage” and make it scale off either it’s base attribute or INT (whichever is higher). So if you have two weapons with this setup you could just throw everything into INT (and CON as required).

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No, mate! This is truely wrong. Hatchet does not scale with Int, but it does scale with Dex.

Your situation is as follows:

Musket (high scaling with DEX, lower scaling with INT)
Hatchet (high scaling with STR, lower scaling with DEX)

The common factor is DEX, clearly not INT. Like I told you. @Blayser told you also and was just right about it. If you don’t believe us , do some research yourself and don’t let others distract you.

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This is by far the worst reply in this whole thread and nothing but absolutely wrong and misleading. Sorry mate. You stated yourself you are not quite sure. I am. It’s wrong. Don’t get why you have to state things publicly you are not sure about. Will do nothing but lower your reputation.

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Thanks for clarifying.
As i said, still very new to this game and learning whats what.

Musket (high scaling with DEX, lower scaling with INT)
Hatchet (high scaling with STR, lower scaling with DEX)

This really simplifies it for me, thank you very much.
I’ve decided to go 90% Dex 10% Con

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