You can use the BB at its maximum range which is actually pretty good if you aim.
If you aim, which basically renders you innert so yeh… great for dueling, a death sentence in any other scenario unless you’re chasing down a runner (in which case, who cares?) Not going to one shot anyone at that range though. Halfik was wrong with his remark about it being a range of 5m and, honestly, I don’t think his rhetoric helps the discussion whatsoever.
The BB is a strong weapon. It is a shotgun that can be used at good range (nothing compared to any other ranged weapon though, if they decide they’re not going to let you get close, you just don’t get close). If you’re good with it, you can be deadly at any range up to about 10-15m I’d say. I’ve practiced using it by sniping a kiting target and if I get all my shots off then it’ll force them to move away more.
But specifically the skill this topic is talking about? It’s only useful up to about 5m or maybe a little more. If they’re outside of the blast range for the capstone grenade then it’s tickle damage, mostly. The thing that’s a bit silly about shrapnel blast is that the devs obviously intended it to be used as an AOE shot but it is almost useless if used that way.
But if you give players a shotgun and then also give them the option to use a secondary weapon that fixes their target in place so they can use that shotgun at 0m range without needing to aim at all… that’s what they’ll use.
The thing that makes me laugh though is this thread is demanding a change to the BB because the GH makes it too strong against low armoured targets but in the next thread I’m being told the next meta will be BB/FS, which will have almost zero CC at all, rendering the BB’s shrapnel blast just a secondary consideration in most fights, used only to repel melee players if they get too close (which they won’t, because the FS combined with the BB will allow the player to kite endlessly… yay NW PVP combat!)
The nerf to GH damage is enough to reduce this combo’s overall damage. I fail to outright kill targets enough now to know that nerf is going to make it even harder for this combo to do more than just force my target to go run away and pot. That’s how most fights end up these days anyway because the majority of players I PVP against have an alergic reaction to… you know… sometimes dying in a fight and would rather string said “fight” out to an endless running simulator.
Yes, this build is awful as chasing down anyone who doesn’t want to get caught. In order for this combo to even work, you need an opponent who is weak and willing to actually fight you. Fewer and further between as the game matures.
it doesn’t, you’re not using the animation cancel on auto. BB auto’s are insanely faster with it. (no i am not talking about auto ability or inverse)
thats pretty common, he invades threads and just spouts nonsense all the time then no one is left to check because he reports all answers.
You dont need cc for the shrapnel (its definitely good with it though). You can have someone else use hammer or use a javelin or any knockdown. Or just stam enemy with your secondary then go for 1 tap. With patient gameplay your auto->shrapnel will always hit.
Its not about you 1 tapping someone, its about you utilizing anyone in your team/army’s knockdown and just 1 tapping anyone. I use double down and throw splitting nades whenever i see someone with hammer closing on someone. If they land their knockdown → 1 tap, if they don’t the ability is back in seconds anyway. Not to mention it pairs really well with steadfast, javelin, clearout, charged calamity. The burst is too insane, and does split damage thrust + fire, next patch even a gemstone wont be able to negate that much burst.
no one is asking you to fight 1v1, all you need is to build up on your team/army’s abilities and you rack up free kills/pressure in wars/oprs.
I stated in the post that I’m not even optimized to do the combo. I’m medium with 200 con in that. If you run light with 150 con or less you can easily one shot mediums
I’m not sure this is going to convince AGS to do anything except maybe look into whatever animation cancel you’re using to “not make you slow down” when using aim
I don’t use whatever it is you’re talking about. When I aim with the BB, I slow down. It’s fine, I think this works well. I just think the range and aim of the BB is balanced. I spec into the added damage for this reason. But I’m only killing anyone at this range if they’re already low.
I am not going to tell you how its done, or people start abusing it.
But there is a trick with BB and musket, where you can pretty much shoot while running and never lose movespeed. I thought everyone knew of it, mb.
Not sure if you read what i said before replying.
→ You can build up on your team’s cc and 1 tap anyone.
and I hit all 6 shots from 10-12 metres reliably all the time. If i lower fov to 55, i hit them at 14m range too.
BB is primarily used in wars. AGS has no clue what goes on in wars & they balance solely off use metrics, so from their perspective BB is underused.
BB has a higher skill floor than something like bow which is why noobs gravitate towards dex builds, a noob with a BB is a total non-issue.
Also one shot builds like BB/hammer or BB/fs are meme builds, and only bad players struggle against them. They do OK in OPR when paired with a pocket healer or in certain duel tournaments where the organizer bans any counter build, but that’s about it.
And I wouldn’t use it even if I did know. How is any of this relevant to a) this issue and b) the balance of the weapon at all? Sounds very much like that’s unintended. Otherwise, why bother having the slow down when shooting?
I guess you’ll next tell me that animation cancels that skip stuff like this are a skill thing, right?
Obviously you wouldn’t share it (and I’m happy you don’t) - sounds to me like it needs to be nerfed. Wouldn’t want that, would we? Maybe you should report it so it does get fixed. I’d support you on that one.
If you don’t spec into it, the slow isn’t that bad (and if you do then good, it should be because it takes points from elsewhere).
The thing about the range of this slow is that if you use it at the longest range, it’s actually beyond the range of the BB’s normal attacks. The only way the net shot is doing anything for me is if I have support. Trust me, I’ve “fought” so many times against muskets and bow players and players who just can’t beat me but still think it’s fun to constantly run away forever. There is nothing I can do to stop someone running away if they’re outside of shockwave range. If I fire net shot and land it at the maximum range then the slow isn’t enough for me to get close enough to do anything.
The only time net shot is useful is when your target actually wants to engage you, or sometimes if you get them low enough that you finish them off (doesn’t happen a lot and if it does then the slow is irrelevant) or use it to land one last aimed shot if they’re close enough (but that’s tough anyway, because net shot stops you, then you need to aim and that slows you - no way I’m stopping a bow/musket with their pocket rapier/hatchet get away then).
The slow is very good. Should it be nerfed? Why? The game’s full of slows; at least the long range of this one means you’re already far enough away that the slow’s not relevant. Net shot doesn’t even work often, if you fire it up any angle.
Ofcourse you wouldn’t, no one would since who is watching anyway.
the issue is : 1 tap and insane burst. You are trying to justify that burst with
But in reality, you don’t slow down.
How is it balanced? You can’t avoid a hitscan burst from 15metres from a weapon which has double safety features embedded in its hit. Just because you don’t know how to pull off something doesn’t mean that isn’t OP.
No its not, If you can’t dodge something because there is no animation and it pretty much can 1-2 tap you that weapon is not balanced. Even musket doesn’t 1 or 2 tap anyone from 10-50-100-125 metre range.
It absolutely is, someone worked hard to find it they should be rewarded. Even without animation cancel the BB will still 1-2 tap with no counterplay, so your argument is as useless as a freezer in arctic tundra.