You can’t work on both because you can’t satisfy either of them.
If you decide a PvE gaming:
You have to add difficult content. That difficulty has to be able to feed back so that it never gets out of date. Some games do it with infinite content, increasing their difficulty each time. Others do it wanting to overcome a record time. In other words, give PvE players a reason to push their limits once they have maxed out gear.
PvE players love to compare their completed content with others. One of the reasons some PvE players are prompted is to move up the world rankings. So some ranking would be necessary to indicate the best PvE players in the world. In that way, you give incentives to keep playing to move up to that top.
LGF is required.
If opting for a PvE model, combat should be in this format. Making each weapon unique instead of trying to make them all have everything.
If you decide a PvP gaming:
If you opt for a PvP model, the combat should conform to this format. Quite the opposite of the PvE model. Here each weapon would need features like ccs, dashes, healing reduction … Because if one of those weapons doesn’t have it, it wouldn’t be worth using.
One of the goals of pvp games is to try to adapt your gameplay to become an Esport. This is not mandatory in an mmorpg, but if you want to go this way, you need to give more strategy to wars.
The combat system will have to be improved, allowing to evade or block, allowing to interrupt animations. Players who only use non-stop attacks should be penalized.
A format that allows you to fight in small battles is essential. Wars do not satisfy lovers of duels. It is a guild mode, while pvp players also need a 2vs2 or even 5vs5 game mode. If this system is applied there has to be a league, some decent rewards and a ranking. Even thinking about adding a soloQ system.
Many might think that Amazon can do both. Add that PvE content like PvP. But I think it’s not a good idea.
What do you think? Would they have to decide on a game mode? Or can they satisfy both communities?
I don’t think it has to be either/or but I do think it’s one of the many decisions Amazon didn’t make in advance so now we’ve got this pretty looking and sounding game with no direction. It’s a shame. By the time they get organised and decide where they’re going I think it’ll just be another game in a long list of MMOs. Not the game changer it could have been.
If the game went to a 95% pvp focused model, it would be dead within weeks. PVP MMOs historically have always “failed” in the grand scheme, and only hold on to life with a tiny, hardcore, and usually toxic playerbase. The game simply is not set up to be a solely PVP experience. 99% of the content in the game currently can be done without being PVP flagged.
In no way, shape, or form are you correct in believing that the game needs to be PvE or PvP. Every successful MMO in the industry has both. I’d honestly say the least successful games that have come out in the past few decades have focussed on one or the other and paid for it.
I also think you’re over-reacting with the 12-month update non-sense. This game is intrinsically PvP based on the way wars work, so that’s never going to disappear, and some people enjoy that aspect. There are plenty of things that aren’t in the game that can be added to bolster both PvE and PvP, and if I recall correctly, the devs were quoted as saying only 18% of the game is even implemented right now.
Speaking of what isn’t in the game that can be added, we can easily look at Arena PvP and Raid PvE. Both can be added to bolster both sides of the game. Specific in-game events that focus on one aspect of the game that happens at monthly or bi-monthly intervals would also work.
As for LFG? Hard no. Perhaps a tool added into the game to better make groups for dungeons, corruption trains, overworld farming in elite zones, PvP takeovers, and defense… 100% behind that. But LFG makes players lazy and the world inside this game is not that large nor is it that hard to travel to the places you want to go in order to achieve whatever PvE or PvP objective you’re currently chasing. LFG is only a necessary thing in games that have entirely too much real estate to cover and multiple expansions to utilize. That’s my two cents.
Final answer… PvE and PvP can co-exist perfectly fine. Trying to make it one or the other will ruin the game for a multitude of players.
No gaming company is going to decide PvP as 90-95% of MMO/ARPG players do PvE. No one is making a game for the 5-10% of players who are extremely picky and might not like this games PvP.
That’s just the reality of it and why they added a lot of features which made this game suitable to a large audience. Which pays the bills for future development of this game.
Large MMOs like WoW/FF less then 10% of their population PvP. It’s a no brainer.
If this was a PvP only game it would of flopped at launch and had maybe a peak of 200k players then they would of vanished after that.
GW2 expansions, per example. 2 years or more to add raids, mounts etc.
WoW expansions are pure PvE.
Now, if you wanna great content for PvE and PvP, Amazon will need too much time. And now, this game have a big problem. We are playing to get items but with nothing to do with that items. So, we need a big update “soon”. And if we need a big update soon, Amazon have to decide is that content will be PvP or PvE.
WoW expansions are not pure PvE. They have Arena Seasons within each and every expansion that adds more cosmetics and gear you can only get inside of doing PvP. Rated Battlegrounds that also effectively do the same thing and both have a rating system. Sure they haven’t added a new PvP battleground in a while but they add new arena maps every once in a while and they have PvP brawls for the funsies.
Guild Wars 2 is a horrible example with its content cadence. FF14 adds new content to their game ridiculously often. SWTOR even does the same thing. ESO does the same thing with a big expansion once a year, 2 dungeon dlc’s, and 2 content dlc’s per year. It’s entirely possible for a power house in business like Amazon to fuel a content pipeline into New World’s that matches or surpasses a FF or ESO content release cadence. And only one of the games mentioned in this paragraph has laughable PvP. The others are enjoyable for varying types of people.