An honest review of the Musket changes

My personal opinion on the matter is that this is a step in the right direction for Musket. When it came to Musket vs Musket it is much more enjoyable playstyle.

Pros

  • Stopping to aim for a second before shooting is an amazing approach to handle balance on Musket. It’s was much more enjoyable and added a lot more skill to the weapon.
  • Ramping damage on waiting to shoot feels good.
  • When you are pushed, it’s very hard to hit people running at you if you have to move, this is how it should be.

Cons

  • The damage ramp is a bit low for waiting to shoot vs a bow that takes half a second. It feels less rewarding to fight bows in particular. You can’t avoid their shots if you need to stop and aim. It should be that way in a sense but the bow damage is way higher for less work on their part.
  • Bloom on moving cursor is really awful. Regular bloom is okay but being punished for moving the cursor feels extremely bad.

My suggestions?

  1. Remove bloom change when moving cursor, keep bloom everywhere else.
  2. Add more ramp power for holding your shot.

Everything else feels great. I know a lot of people are going to disagree but I personally had a blast in musket vs musket with these changes. It was much more enjoyable and felt skill based.

1 Like

musket atm on ptr might be in the best state(they changed somthing)

w devs, i play musket and I love these changes

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