I am the one farming in pve gear while flagged, I call that a risk. And I am the one who is asking to reduce my own luck bonus 30%, I call that losing a benefit.
Let me ask you. Are you happy with this system right now? You lose 30% luck when you are playing so that you can chase flagged players in pve gear that will do everything they can to avoid a fight. Because why wouldn’t they? There is no reward for them to fight you ever.
Wouldn’t you be more interested in a system that rewards both? So that we can farm and fight at the same time?
a system that rewards both means most ppl wont flag anymore. there has to be a huge bonus to it so ppl take the extra risk. how can you not understand that.
opting out of open world pvp shouldnt even be a thing AT ALL but if it has to be cos of the massive carebear invasion it should atleast only be viable to lvl up. once 60 you should be at a massive disadvantage in EVERYTHING you do if you´re unflagged.
So reduce your own luck by unflagging?? Why should all PvP players, and greedy PvE players be punished because you can’t handle your own greed by just unflagging???
I’m ecstatic about these changes. I’m farming in my PvP gear and not feeling like I’m being fucked over every time I lose a fight. My risk is being rewarded.
I lose literally nothing, I’m not losing 30% luck by not wearing harvesting gear, I’m at BASELINE luck while not gimping myself. I can CHOOSE additional risk for additional reward if I want, but I’m not forced to.
I’m not killing innocent little PvE players, I’m killing greedy players that are taking extra risks. PvE players I’m not able to kill, because they’re unflagged in their harvesting gear. I don’t feel bad killing them, the same way I don’t feel bad sneaking up on a light armor wearer in PvP, and killing them in melee range. They wanted the benefit of additional damage, and took the risk of lower armor. That’s how PvP works.
But I want to be flagged! I enjoy the sense of danger world pvp brings. But the cost/risk has not be reasonable on a pve server. If we had a pvp server the cost/risk would be irrelevant.
That’s a weird comment. We have a problem in this game right now. The world is dead, there is no world pvp. The reward is to low and the cost to high. Surely you as a pvp player cant be happy and the PvE players absolutely are not happy. I’m posting ideas and usggestions to make both pve and pvp more enjoyable. Do you have any suggestions?
I also love the change. I have not unflagged since the change and probably never will. But you are comparing literally nothing, with something, so obviously that will make anything seem great.
Yeah you are in fact losing a lot of extra materials relative to the other option. You are paying a very high price for your choice. You obviously think it’s worth it so that’s great. I am also happy with my choice to farm while flagged using pve gear. But I just think we could make a system that is better for both of us. A system where you and I actually fight in the world while not losing any luck perk.
Yes the bonus is encouraging players to flag for pvp but the system is broken. It doesn’t encourage actual world pvp in any way, on the contrary, it actively encourages you to avoid pvp as much as possible and on top of this the PvE players are very unhappy.
My goal is to present an idea that encourages world pvp more when people can farm and fight in pvp gear and it encourages people to flag for pvp so they can use one set of gear and don’t have to change without losing anything (relatively) and the pve players would not lose anything relative to flagging.
The bonus is a bad idea, just leave it at that. Adding anything to it just exasperates the problem. The bonus is just a silly band aid that someone threw on without thought.
I straight up just don’t believe you. There’s no way you’re happily stacking luck, grinding away gold optimally without a care in the world, and are somehow mad you’re able to get so much. No one complains about free money. If you’re happily stacking your bread, keep stacking it and stop complaining about it like a normal human being lmao
So let me get this straight: The reward is too little, and the cost too high, so you want to remove the reward and keep the cost the exact same??? You’re actually not making any sense.
You want a suggestion on how to make PvE and PvP players happy though? Make some real fucking endgame that isn’t just farming and crafting. Add more dungeons with more enticing rewards, add PvP arenas, add things so people aren’t whining about a miniscule fucking luck bonus they could optimize while collecting herbs.
This is how I know you’re lying. “Yeah, I’m happy with the current system. You’re happy with the current system. Let’s change it!” This is nonsense. Why would we change something we’re both happy with?
The only way you could “balance” open world PvP is to allow people like you to not take additional risks, like wearing harvesting gear while flagged. Why would I ever take that option away from you? Why should extra risk not be encouraged, and not even an option? Because you’re so greedy you can’t so no to it? You seem like you only want to harm other players and their ability to make decisions and take risks, because you’re a min-maxer that hates what min-maxing entails. If you don’t want to min-max, just don’t, it’s literally that easy.
This is same on my server . It’s not chaotic as most would think. More small scale battles here and there . More 1v1s than anything . Actually love it. And typically if someone dies I don’t see them again. Zergs are only at SM.
nope. why should crafters and pver have to grind and work hard for their gear when all pvper do is beat each other up for 15 minutes, end the game with terrible stats and a loss, and get handed free items and gold?
PvP players are asking for a pvp server and that would solve all problems. But if we now are “forced” to play on a pve server the cost/reward has to be reasonable or we get no world pvp at all.
Personally I don’t want anything really other than that I want everyone to be flagged for pvp always. There can be any cost to death with no rewards (but a cost to death means that people will avoid world pvp). It’s just part of reality and something to adapt to. But when we do have the forced option to unflagg for pvp there needs to be a reasonable system or we either don’t get any world pvp or the pve players are unhappy. Right now it’s kinda both. I am kinda OK with this system and I am flagged all the time, but as a PvX player, I think the system can improve. I know the pve players are not happy. I also know there could be more and more fun world pvp to be had.
That would kill the economy of pve and pvp servers. Servers that are low and med populated would also be killed.
Just not a good option as much as I like PvP.
I feel system right now is very good. May need to decrease luck a tad bit like 30 to 20 . But overall I’m good with it . I’m about 60% pve and gatherer unflagged and 40% pvp flagged at the moment
Okay here’s an example pvp server comes up. Pvp players switch to it .
On pve server what gear is best for pve ? Void. What gear is best for pvp ? Random rolls on gear using legendary CD mats.
Why would I Spend 100k gold for countless rolls on rolling perfect perks for a 5-10% PVE buff ? For pvp I will do it. Companies same thing. Who do You think is buying the pve legendary materials and CD mats ? It’s people like me . Companies too. I’ve already rolled a bow roughly 70 times . That’s 1050 glitter ebony. Do the math. It’s a great gold money sink.
PVE players need pvp players same way we need them. It’s a two way street.