The bonus is a bad idea, just leave it at that. Adding anything to it just exasperates the problem. The bonus is just a silly band aid that someone threw on without thought.
The only solution is targeted content for both.
The bonus is a bad idea, just leave it at that. Adding anything to it just exasperates the problem. The bonus is just a silly band aid that someone threw on without thought.
The only solution is targeted content for both.
I straight up just don’t believe you. There’s no way you’re happily stacking luck, grinding away gold optimally without a care in the world, and are somehow mad you’re able to get so much. No one complains about free money. If you’re happily stacking your bread, keep stacking it and stop complaining about it like a normal human being lmao
So let me get this straight: The reward is too little, and the cost too high, so you want to remove the reward and keep the cost the exact same??? You’re actually not making any sense.
You want a suggestion on how to make PvE and PvP players happy though? Make some real fucking endgame that isn’t just farming and crafting. Add more dungeons with more enticing rewards, add PvP arenas, add things so people aren’t whining about a miniscule fucking luck bonus they could optimize while collecting herbs.
This is how I know you’re lying. “Yeah, I’m happy with the current system. You’re happy with the current system. Let’s change it!” This is nonsense. Why would we change something we’re both happy with?
The only way you could “balance” open world PvP is to allow people like you to not take additional risks, like wearing harvesting gear while flagged. Why would I ever take that option away from you? Why should extra risk not be encouraged, and not even an option? Because you’re so greedy you can’t so no to it? You seem like you only want to harm other players and their ability to make decisions and take risks, because you’re a min-maxer that hates what min-maxing entails. If you don’t want to min-max, just don’t, it’s literally that easy.
No, they want to feel like the risk OTHER players are taking rewards them… with gankable plebs.
This is same on my server . It’s not chaotic as most would think. More small scale battles here and there . More 1v1s than anything . Actually love it. And typically if someone dies I don’t see them again. Zergs are only at SM.
I’m on Pluto server a high/med pop server.
Flag and go find out
just remove all bonuses and rewards from pvp. the pvp itself is the reward. why do pvpers feel entitled to welfare handouts?
Gotta be joking.
nope. why should crafters and pver have to grind and work hard for their gear when all pvper do is beat each other up for 15 minutes, end the game with terrible stats and a loss, and get handed free items and gold?
PvP players are asking for a pvp server and that would solve all problems. But if we now are “forced” to play on a pve server the cost/reward has to be reasonable or we get no world pvp at all.
Personally I don’t want anything really other than that I want everyone to be flagged for pvp always. There can be any cost to death with no rewards (but a cost to death means that people will avoid world pvp). It’s just part of reality and something to adapt to. But when we do have the forced option to unflagg for pvp there needs to be a reasonable system or we either don’t get any world pvp or the pve players are unhappy. Right now it’s kinda both. I am kinda OK with this system and I am flagged all the time, but as a PvX player, I think the system can improve. I know the pve players are not happy. I also know there could be more and more fun world pvp to be had.
That would kill the economy of pve and pvp servers. Servers that are low and med populated would also be killed.
Just not a good option as much as I like PvP.
I feel system right now is very good. May need to decrease luck a tad bit like 30 to 20 . But overall I’m good with it . I’m about 60% pve and gatherer unflagged and 40% pvp flagged at the moment
I don’t understand what would kill what and how? What do you mean?
Its a pvepvp game. For me it seems like you want to make hardliners happy, but with these changes everyone in the middle will get mad.
Okay here’s an example pvp server comes up. Pvp players switch to it .
On pve server what gear is best for pve ? Void. What gear is best for pvp ? Random rolls on gear using legendary CD mats.
Why would I Spend 100k gold for countless rolls on rolling perfect perks for a 5-10% PVE buff ? For pvp I will do it. Companies same thing. Who do You think is buying the pve legendary materials and CD mats ? It’s people like me . Companies too. I’ve already rolled a bow roughly 70 times . That’s 1050 glitter ebony. Do the math. It’s a great gold money sink.
PVE players need pvp players same way we need them. It’s a two way street.
every time i read this, all i know about the person posting it is they want to be level 60 and gank underleveled noobs in green gear, which you would be able to do on your “pvp server”
remove gear, remove rewards, template all pvp. then we will see how many “X” you can fight at once,
im sure you can get plenty of ‘PvX’ in OPR and war
Wait, didn’t you see that it said PvX, with an X? The X stands for both pvp and pve. How does enjoying both PvP and PvE make anyone a ganker?
Also how does it make anyone a ganker to choose to play on a pvp server and engaging in pvp with other players that specifically choose a pvp server?
With the system right now you are indirectly forcing pve players in to pvp flagging and you are indirectly forcing pvp players into pve gear. The people that are unaffected are PvE players but they are the most unhappy it seems. The system does in fact get people to flag for pvp but at the same time it actively discourage actual pvp.
I don’t complain for any risk. I complain against the PvE buff being hiden behind a PvP wall, so be better at PvE I need to engage on PvP. That is the problem.
And what’s wrong with a PvP wall to you? PvP is an absolutely risk-free environment, with absolutely no downsides, isn’t it? Why not put bonuses behind a simple toggle with no downside? You just toggle it on and get free stuff, right?
They should have PvP centric gear, with perks that specifically work against other players, like damage buffs and reduction.
With that, there should also be craftable PvP gear that requires specific resources that can only be gathered while flagged or from wars and open PvP.
Take away the luck bonus, but make it to where when you flag, all your drops/chest loots are derived from a “PvP loot table”.
yo my bad
should have tagged the OP
and yeah bad english too
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