25 mutations takes like 8 hours for the hardcore pve players.
To be honest AGS nerfed mutations loot, most BOP and and for shard sellers they allocated boxes to the end.
The cap is stupid and forces players to stop playing after a while. I have 7 today, so after all the days I got and average of 6 per day, that’s around 2 to 3h of content.
If I want to help some company members, doing their low level ones… I can’t.
That’s too much attrition.
Reducing loot, shards or whatever will result in the same. Small fix at the start but then probably players will complain again.
Just include a system that if you are m10 you can play until m5 without limit.
Ok so what? They can go farm some ore or wood or explore places I’m sure they’ve never visited before.
Or (idk this might be a hot take) take a fucking break. This game is not a job. It’s a game.
Cause you’re a selfish person.
I did a calculation of what I consider a healthy playing time, and considering that 4h of gameplay is ok and that each expedition with mutation is 30min, that gives 56 runs per week if the player just does it in game. Giving 2 “days off” would be 40 weekly runs. And I would be ok with that value. Now if you are finishing 25 runs in less than 3 days my friend be careful with your health.
I mean, M10 Genesis can be done in 18 minutes x 25 = 450 / 60 = 7.5 hours. That is only 2.5 hours each day of spamming runs which if you are big into the PvE scene you should have a steady group you run with which makes doing the runs fast and simple
im saying 25 runs per week is way too low. and they should just copy the arenas system instead.
which gives deminished loot after X runs per day
its laz gen week. our avg completion of laz this week is 17m
gen is like 14-15.
Thanks for the info, With M+ you was playing?
- i have vods of laz runs if you want to see
Certainly
Yo chill out man. X-R does a ton of testing in PTR and consistently provides feedback to help improve the game.
If you can’t do m10 in under 20 minutes that doesn’t mean others can’t and that others don’t consistently hit the 25/week limit.
Just relax a bit. If it doesn’t affect you, then fine
Mild Trollage - YouTube. still uploading will take about hour half. aussie internet at its finest.
this was a 16:40* with a ton of trolling and memery
I’m not judging that the X-R is lying I don’t know him and I politely asked for information, and the video is because I want to learn a little more and wanted to see how people make the M10, just for personal improvement.
he absolutely should question shit randoms say on the internet. anyone that’s been on the forums for a while know information is Unreliable at best from most users, and downright deliberately dishonest from others.
Thank You
I did a similar post on this to get rid of the cap or change it to where the 25 cap is expedition individual. If we are putting a cap on PVE, why not cap pvp limit limit how many OPRs you can play a week. Putting a cap on things will make players go to a different game. And to somewhat argue the “playing mutators too much” comment… My server is always short on Healers and tanks especially come the end of the week where people finally have a day off to play and now they cant run mutators because everyone is already capped.
I don’t like mutations and never run them but I support the limit being removed. It seems dumb to me, mutation runners already have 100’s of thousands of shards whats the point in limiting their fun? While we’re at it, increase pvp umbrals, thanks.
Exactly, I don’t even pve really anymore and I find it stupid they cap is so short. Why has AGS continuously limited player’s ability to play the game? Like players are quiting daily, the dungeon cap has a part to do with it. Just let people play the game.
There is nothing else to do in the game… oh yeah the cringe elite chest runs to salvage 99,9999% loot even if finally a legendary drop ![]()