Another Plea from a Mage in pvp, pve and the weapons

  1. Mages is in need of the Icegauntlet to have a rework of buffing or changing, since almost all of the IG perks in the skill tree is useless for PvP. The abilities also need a very small buff and change of side perks. only ability there isnt in need of a change is prob the iceshower. the icestorm is horrendus and more now because of the ultimate chill not working for other players than yourself. the Entomb is nice, but please it needs a little bit more health or something like that, since its getting destroyed in 0.20 sec in wars. IG doesnt really have any good perks that you can put on it other than unending thawn or deadly showers unless your light armor. its underperforming in wars as a med player and a support mage. you have to take so many bad side perks on the skill tree, just to get ultimate chill so the icestorm doesnt lose 60+ damage every tick.

  2. Mages are having a hard time in joining dungeons. since the weapon is slow and underperforming in mutations. mostly the IG. there is so many post explaning this problem, so dont need to do it more.

  3. Mages have been throwned under the bus for 1 year now, we got 0 BIS pieces for mages and mostly indeed med vg/ig mages been mostly hit here, but still talking for most. we been having to grind extra hard throughout the game for pieces that can be of use to us. we been trying to keep up for the companies and have been through way to many meta changes there affect mages. All the items made that mages can somewhat use, is with con, where another class its BIS too or close. Mages needs a couple items or something, there is BIS, where there is INT on it. no need of more explain since alot have said something on the post in the past of this. Mages.

  4. The BB needs an small nerf or change. Since it is have so much dbuff, that it can in a couple ways compare to be better than a IG or under the VG, which is wierd because in other games with things like this vg is most dbuff, then Ice and then explotions. the BB is also doing a small bit to much damage in my opinion still.

  5. in all this time i played new world i seen so many mages of every kind, quit the game because of some of these things.

  6. please change 250 int and 300 int, these perks are kinda useless in the pvp aspect. since 300 is only working on them if full health and theyre never that in wars and sometimes in opr. 250 is just not needed really. would suggest to switch one to 5 or 10 % critical chance. also it doesnt really help much on VG or IG.

  7. the vg and sometimes ig got some wierd thing going on with abilities in wars sometimes. mages are also being forced to have so many different perks on their armor, that you got to choose what there going to be the reason you die sometimes in wars or aint ready to help/support group.

the only reason more or less why the IG is not been dropped in wars yet, is because they havent found out that ultimate chill only works for the mage now, that Iceshower is wayyyyyyyyy to important right now, statpad thinking and that the entomb has potential to become good next patch because of cleanse and the small fortify for almost 0 (2) sec to atleast save their class a bit. i would love other opinions from the Great forum people on here. tho all this has been complain in earlyier posts of other mages of the same problems. somehow sometimes its almost feels like mages/support mages need the survivebility of an assasin and have to be cracked at the game and have BIS gear of grinding to be good enough for the others.

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also forgot that Mages often can grief eachother abilities. rapier sometimes feel like a close one to an IG, since its easier to survive and if used right still bring alot to a group and the team. tho not enough since IG have iceshower and storm with alot of damage, tho not really anything else. the vg empowering proximinty is bugged on the orb after using all 3 abilities, you only get 2 stacks out of the 3 even tho i am in the 5 m way. the Icestorm loses damage if a orb of decay is throwed through it.

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we need more replieeeees and feedback on this!.

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guess people agree since no one writes on here

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Totally agree. Mage weapons are just poorly designed. Yes all of them. Slow animations (FS), mediocre damage (FS, IG, VG), almost entirely useless skill tree (VG), and useless attribute perks (200/250/300 int). In other games, mana is a resource to limit the use of powerful magical abilities for balance consideration. However in new world, no abilities for mage weapons that are powerful enough that requires mana as a constraint. The whole idea of mana in new world is just annoying instead of being useful for balancing.

Compared with physical weapons, mage weapons are just in disadvantages because without mana you cannot even basic attack. Not even to mention mana pot requires a spot in the tool bar. While str and dex can use attribute perks to boost dmg and get grit, mages just get 10 mana after a doge (200 int), which is a total waste. Why mages need to sacrifice so many (including multiple passives in the skill tree to recover mana and attribute perks) to be just functional but still do less dmg compared with bow, who can just shoot infinity orichalcum arrows with bonus damage in most of the game mode?

And it is just the basic mechanism, not even get me started with the bis drops from dungeons, mutation resistance and all the indirect nerf from here and there. When all these things add up, it is really hard to believe AGS are not working against mages on purpose.

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I played mage a long time ago so I can’t comment much on them at end game currently. I know I felt like the firestaff talents were trash. So much stationary stuff. I’d make meteor shower cast and forget in a location. I’d make burn out instant cast so it can be used as a better escape. I’d delete flamethrower and replace it with a good counter move. Why can’t a fire mage get a calamity counter of their own? Hold a wall of fire in front of you burning all projectiles and counter attack with a cluster of mini fireballs, damage increases based on number of projectiles blocked.

When I played it in the past it did good damage and I used my warhammer as my main. The fire staff was just swap and fireball then swap back lol. I hated the skills so much I couldn’t imaging using it as a main. AND now if it doesn’t do good damage I definitely wouldn’t touch it.

There is a reason why there are so much less mages compared with str and dex players. And when this happens, AGS should consider buffing magical weapons instead of listening to the majority cry babies, who just want to nerf others to the ground, so they do not need to git gud to win.

These issues do not even really tackle the mage class in any serious way. Some of the abilities need to be redesigned. Some of the class could use a damage shift (ie from direct to dots). The real problem however is that mages are suffering from dependability issues.

Melee are as fast as mages, which is a problem to a degree, largely due to the fact that so much of the attacks of melee interrupt or animation cancel a mage’s damage, there by invalidating it.

What needs to happen is lots of mage abilities need tdo be sub 0.3 sec animation / cast times. Interrupt needs to be shifted to a mechanic that specifically is made for kicking/interrupting (LMB+RMB) that costs stamina, so that melee have to accurately learn when to kick, not just push buttons to prevent us from doing anything.

Lastly, a few abilities (Windchill, ice spike) need ot be fully redesigned. Meteor should be shifted into applying fire stacks. Reheat should be shifted into “when dots drop off, they are reapplied once” Concept. The damage over time of fire and void should be significantly increased (50-80% weapon damage/sec).

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hmm, i think VG is in a good spot other than the casting time in it, i do think that VG is not useless at all. since they made the perks of you to be empower capped, lower cdr with keen normal shots and abilities. mana isnt a problem and is not needed in a war on the hotbar, because of all the ways there is right now with mana regen, which leads to not that 200 int is useless since 10 mana every jump and regen pot which also gives mana regen is needed for the stability of it. if you got mana problems the build is wrong or you doing something wrong.

I wrote this post because i really think that BB is to op with dbuff and a little bit damage. wrote this because IG is useless execpt iceshower.

firestaff is a bit weak tho i would say its getting close. 250 is freaking just damage on tick over a duration of time which i think is alright with the fs and bb, tho 300 int is nothing since they are never full health anyways. 250 int is useless for the vg and ig.

IG just need a full rework tho iceshower can stay and entomb. tho they need to buff entomb and do something with icestorm.

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like this is the biggest thing in my opinion there needs changeing.

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I do not agree. VG Has a few abilities that are never used. Tether is unpractical in pvp. It would be worth the cast if only it offered empower, but its not the case. It would also have more value if it only offered tether and was more important to the VB Build.

Caster range on VG is almost non-existant and needs serious work. Rupture could use a lot more damage so that its more viable for a range caster build (160-180% weapon damage?) I’d advocate for reworking rupture into a fully INT based ability that does crazy damage.

The talents that effect range VG gameplay need tweaking as well, and i believe that the mana regen (right click) should not drain health, or the talent that reduces it should remove the health drain cost.

Lastly,

All damage over time effects need a buff to make VG better all around as a damage weapon, especially in pve.

Idk what y’all are talking about. BIs mages are some of the deadliest people in the game. yeah mages stink but pvp nah super op in good hands.

I disagree not because I hate mages, because I do. But because it doesnt matter what their armor is, medium or light, I am still getting my shit knocked into the dirt while in heavy by these weapons mentioned even with a ton of resistence to their damage and not just their damage, but as well as their cc abilities. VG and IG are the only two weapons, that i know of, whos cc doesnt wear off the second you receive a slight scratch like with shockwave or sheild bash and dont even mention gravity well because ive seen lights roll out of those with no issues. My warhammer abilities are supposed to cause a slow effect but I have yet to have seen anyone slowed from them or staggered. But try walking across the aoe spell, the IG can call off and your slowed for days. Wrecking ball works pretty well but only in a combo used with shockwave, the opposing player is instantly able to roll right out of it due to spamming the rolls, if not used in the combo mentioned, while flattened. Not to mention the firestaffs flamethrower ability as a secondary weapon used with the IG you can melt a player instantly. Also, its a hell of a lot easier for yall to evade any damage if you know what youre doing as oppesed to us heavy melee users. I run away from yall because if I chased itd be pointless and a waste of my time and theres times where even trying to run a way is a difficult challenge

I agree with your points. BB is op since it has cc/slow/stamina drain/rend plus the burst damage, and it works like the combination of fs/ig, which is pretty deadly consider it is just one single weapon. It almost overshadows all the magical weapons.

yee rupture, tether is not good. tho would say all the other abilities are pretty balanced now.

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