Another side effect of power leveling...power crafting

So I’m seeing here and there players reporting that they’re seeing a number of high level characters in lower level areas farming for resources, because it’s easier to do than in higher level areas. Ok cool, no problem.

But then I realized what that actually meant.

So many of the power levelers who insisted on rushing through the game, were only able to get to 60 so fast because they either did none or only very little crafting while leveling. They used purely the gear they got from the quests themselves. It was a pure questing rush to 60.

Well that in and of itself is fine, to each his/her own I guess. However, now that they’re 60 they now have to go back and level every single trade skill to get it up to “end game levels.”

So what does that mean? Well, instead of actually crafting along the way and actually playing the full game, which would have made crafting much more enjoyable and immserive - now it’s going to be a power crafting session where they do nothing but craft and level skills for a month straight. Which will make THAT into a grindy slog. So now crafting is nothing but another chore which you’ll complalin about and talk about how boring it is and lacks any depth supposedly.

Ever hear the phrase, “can’t get out of your own way?”

You create your own unhappiness. I have zero sympathy for you. You’re more than likely the same people who bragged about “beating Skyrim in a week.” Zero sympathy.

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I’m not sure if you are aware of this but lower tier resources are required to craft higher tier ones.

I can only assume that you dont have the experience with the crafting system to know that it is rarely profitable to just buy materials then turn a profit on the market with what you have made. Even when it is, gathering yourself = 100% profit.

Pretty standard, not going anywhere

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You’re misinformed how that works. We can still level our professions in the higher level areas, just certain resources are not as widely available. All crafting still needs lower level resources, so we have to travel to lower level areas to do so because it’s in more abundance.

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Arguably 0% profit, because you’re spending 100% of revenue on labor (your own labor). There are plenty of people who would also argue that you can make more gold on the trader buying and selling than you can farming.

Irrelevant to the point.

You are thinking of opportunity cost and no, right now there is no activity that a 60 could be doing instead that would make more profit via buying the mats and doing that activity versus just farming the mats themselves.

Stop being mad at players, this game and all it’s systems are half-baked ideas with nothing actually thought out.

Disagree. You made an argument that was very generous toward farming because it downplays the cost (time). I gave a counterpoint that underscored the cost of farming, and gave an alternative some people are using to get gold that doesn’t cost as much time.

No I’m thinking about the difference between revenue and profit.

No one is paid a wage so this doesn’t make any sense. You literally mentioned labor. It is cool though, carry on.

Your point isn’t true, OP. Except for the very first people hitting 60, most others likely have leveled their professions quite a bit. I hit 60 after roughly a week and had skinning 200, mining 150, harvesting 130, logging 110 as well as all professions 50+ with some between 100-150 (and cooking 200). Remember that crafting gives exp and questing alone isn’t nearly enough to hit 60.

I referenced labor as an input cost, which detracts from your profit (not your revenue).
Opportunity cost would be the difference in Time vs Gold Earned

If

  • 3 hours of farming = 300 gold
  • 3 hours of flipping = 350 gold

Then

  • the Opportunity Cost of choosing to farm over flipping would be 50 gold.

This is basically what OP doesn’t understand. I’m clearly making up numbers, but you can’t ignore or downplay the time it takes to do these different activities. Make sense?

We are talking the same thing, the issue is who knows at all how much money you could make flipping versus just farming and selling? Once you get enough gold and can corner and steam roll a market then yay definitely making more per hour flipping just most people probably not there yet and also don’t think the majority of players play to play market manipulation simulator.

At the end of the day player behavior is driven by the system put in place by the developers so if people are mad about high levels in low level zones it’s not the players fault.

This is entirely false. I used crafting/questing/portal farming to level and I will say there are some resources that are easier farmed in the lower level zones. It’s just a battle to farm those things with the lower levels now also trying to farm those spots.
Could be fixed by Amazon letting everyone farm the spot once then depleting it for individual people like in GW2 or WoW but I digress, everything is going to be farmed 100% of the time by everyone. If it’s up and you see it, farm it. If it’s not, sorry?

Thats not how that works, not at all.

I’m not 60 yet and I travel all over to get my mats, sometimes starter areas sometimes not, just depends on what you need then, some stuff is way better to find in the higher zones.

I also want to point out that there are tier 4 stuff to harvest in starter zones.

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Let’s be clear about the need for low level inputs to high level refining, for instance to make infused leather, you need a base of 64 Rawhide, and only 8 Iron Hide. This sort of muiltiplicative scaling is true across the refining materials. Higher tier crafting reagents can give bonuses to refining that can cut that value by about 2-3x, so best case we go from 64 rawhide down to 22 or so rawhide, still nearly 3x more rawhide than iron hide.

This drives a high demand for the tier 1 raw materials, much higher than higher tiers. I can’t comment on the economy on other servers, but on mine I see tier 1 materials selling for prices as high or higher than higher tier materials. So the idea of playing the market to refine mats and make a profit is generally not possible. If anything you’re doing better to just farm rawhide as efficiently as possible, sell it, and buy rugged leather for less than the input costs. Similarly for iron, or fiber.

Right now my company has a dozen or so of us that leveled up harvesting and crafting as we leveled (just hit 51 this morning, and have over 120 in all gathering and refining skills, with most at 150 or better) but still end up farming mats in starter zones because it’s more efficient, and we buy the higher tier inputs cheap from people that are literally throwing stacks of star metal and iron hide away because they can’t store it.

|Hide Type | Infused Leather |
|Rawhide | 64 |
|Thick Hide | 12 |
|Iron Hide | 8 |

so you decided to beat them to it? xD what a joka

Holy crap how many threads are you going to create complaining about people, who you think, rushed through the game?

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Nah, ideally in a game with a player run economy and just RPGs in general you don’t have to do shit if you don’t want to. Like I don’t want to craft or gather anything I’ll run dungeons and farm mobs a million times and just buy it from someone who does want to do the crafting and gathering. Problem is they fucked that up too, it’s more affordable and efficient to just do everything yourself which is stupid. Nearly all of your goods are going to be worthless in a couple months that’s the real tragedy.