About Resilience issue.
I don’t own any Resilience items or run a crit build so I’m almost neutral. I came here to learn about how the perk works but the discussions on this forum have left me confused and worried what the fix might be.
First of all, there should be no unnecessary semantics in this game. Critical hit, critical damage and critical hit damage should all be the same thing and a player should not need to read a freaking wikipedia to understand what a perk does, the tooltip should be enough. So when a game says critical hit or critical damage, it should be ALL of the critical hit damage, not some portion of it. I assume this is how most people understand the meaning of it and it should stay.
Secondly. When people complain a critical hit damage should not be below the normal damage threshold, they are totally correct. However, switching the damage reduction to the added critical damage portion will be a very substantial nerf:
- an item with 4% resilience coupled with a potential 1.4x critical hit will make the critical hit be 1.39x damage, which is 0.7% damage reduction. 0.7% damage reduction that only works in pvp and even that is really impactful on a specific type of builds. That’s not a fix, that’s a mindless nerf hammer.
- the constitution perk will also get nerfed. From 10% critical damage reduction on criticals for tanks, to 2.8% damage reduction on critical hits (1.36x critical hit after 10% deduction on 1.4x). Compare it with the damage perk at 150 int: +15% elemental damage (not just critical), or with 150 healing perk: +20% healing.
- it will also create confusion about how bonus to critical damage perks work, as in that case they should be adding % to only the additional portion of critical damage as well.
Clearly changing how resilience works to only the critical hit portion of the damage is not the way to balance it.
Thirdly, I believe the root of the problem is not that the damage reduction is applied to all of damage (many people assume it’s a bug) but due to the fact that this game has very low critical damage multiplier compared to other games. If the base critical damage multiplier was 2x, there would be no problem at all. And maybe it was in the early stages of the game.
Forth, the discussions on resilience are dominated by people using dex builds (this one will probably be as well, so Im prepared to heavy criticism) but the thing is, they are not looking to balance Resilience, they want it nerfed into the ground because it counters their build. And using the correct point that critical damage should not be below normal, they advocate for much harsher nerfs than necessary (an option described above).
Fifth, the nerf should concentrate on putting a cap to resilience type damage reduction like there is with empower or fortify, but it should apply to all of the critical damage.