There is no TXAA in the game which is temporal AA (not post processing) to make the image (foliage, objects, ships, building etc). not jagged and shimmering. Lack of aa makes the world unrealistic and bad as a matter of fact.
It’s even possible (because of DX11) to add MSAA, Nvidia’s TXAA (being as it’s a AAA title I’m kind of wondering and worried why it’s missing, actually), and the advanced post process SMAA 4x method, which, like TXAA, combines temporal and sub-sample anti aliasing with the existing SMAA post-process algorithm.
Post processing AA doesnt eliminate jaggies and shimmering however, it makes it unnoticeable blurry so thats why we need TAA at least!
But hey i am not a dev… and it seems they dont care and not have time or money to implement.
You are either trolling or dont know what aliasing is. I play on 1440 very high setting, on low setting its obviously a little worse.
Are u playing on a 15 inch laptop or what?
U notice it when in motion, trees etc and wooden buildings or ships particularly from long distance. Shimmering and jaggies.
This game is awful aliasing… compared to all others. Because no anti aliasing.
All foliage is shimmering/flickering if you run in open worldit takes away immersivitiy and realism.
I thought for a 2022 game this would have taa.
It does nothing have to do with cpu or gpu.
When u take screenshot u dont see aliasing my man, aliasing is only when u are moving and doesnt happen on everything.
Look at ropes and ships, wooden stairs in brimstone from far distance when running, etc
In 1080 it should be even more noticeable …i play on 1440 very high. putting the setting on low makes it slightly worse because of lack of post processing and detail quality it looks more blurry.
DLSS wont help…the game is cpu bound. My usage of gpu drops to 40-50 and cpu too because of bottleneck on one core.
Dlss would downscale first and upscale it again.
Cpu will even be more bottlenecked with dlss