This isn’t an I’m quitting post, don’t get your knickers in a twist.
Just wanted to ask any other full time workers, especially those who work during peak hours, if they think it’s even possible to progress anymore.
I used to do OPR during the week whenever I had time but queue times for OPR are steadily increasing to the point where some days I can’t even get in a game. So there goes my primary source of gypsum.
Chest runs happen in the middle of my shift and I work in office so that’s off the table except for weekends.
I can craft 595-600 arcana weapons but those rarely give expertise bumps and I only get 1 roll a day.
Maintenance always occurs around the time I usually play before work (11am-12pm ish) Patches usually happen right when I get home from work (11pm).
And even when I can hop on after work nobody is really running dungeons at midnight on a weekday so I can’t do that either.
Lately it’s just felt impossible to get anything done and I’m falling behind. Anyone else?
This game is making it impossible to play this game anymore. Think my server died tonight for the second time. Impossible to know for sure, since you can’t see player count anymore.
Do we have any ETA on invasions bug being fixed? That’s literally the only thing to do tonight and it’s all jacked up with duplicate names.
Edit: I just had slideshow fps in settlement while standing still, had to relog 3 times, then reboot my computer, then I got kicked for lag detected and put in a que to get back in… my server is dead af how is this possible.
I wasn’t quite the same as you. I work full time 6-7am through to 3-4pm. But the peak time for my region/server is 12-1am. It wasn’t the new patch that killed OPR, it has been dying a slow death for quite some time. I remember when everyone ran it frequently and you could play game after game of it all day/night.
After a while people started to get a bit bored/annoyed with it due to balance issues, weapon bugs, brutes, scoring, team balance issues etc. Then gypsum came out and made it nearly mandatory to spend 2-3 hours every day minimum trying to get all of your gypsum each day. Instead of running OPR for gold, people ran it only for gypsum and moved on to other chores because they had no time. After a while again people just stopped playing OPR, either they hated it so much that even gypsum wasn’t worth it, or they just didn’t have the time for a queue they didn’t know would pop and a game that might end in 5 minutes without them getting the gypsum.
They’ve slowly added chores and things they expect you to do in this game to force you to login every day for hours to do them. If you don’t do them or have time, you fall behind. Mutators is the latest and worst indication of this. Very limited number of orbs, requires very specific gear score and expertise levels to engage in, and if your group/company moves ahead of you, you can’t play with them. I really think they dropped the ball here. It isn’t like the base level expeditions where you could be a fresh lv60 and still participate if you wanted.
Long answer:
On the first night, I’ve tried one mutated dungeon with a pug group out of desperation not my choice. Everyone in my company was in a group or had done so many of them during the day while I was at work I couldn’t get no one to help. I had 3 people including myself ready to do these dungeons but couldn’t find two people for the life of me.
Not only, am I in a high population server I am in a company with 100 members and at the time I had over 50 members on.
And because of my work week I’m going to trail behind every week. These new dungeon definitely is a “casual gamer” killer! You either are forced to farm this or fall behind and when you inevitably catch up due to sheer willpower to grind it through, next patch same thing will happen. Most likely, by the time you catch up you will have to keep grinding again for the next gs upgrade.
p.s. if people work and still think it isn’t a big deal it’s most likely they have a group of friend or booty lickers to run these dungeons with them
Edit 1: I’m more interested in is if this game does continue on what the future will look like? For instance, in a year how will new players be able to catch up? Probably pay a bunch of money to get free levels? If that’s the case, how does that make those whom grind countless hours to get there feel? Some things to consider.