If you reduce healing output, you need to increase healer damage output. Right now healers put out very little damage (and so they never kill you)… they’re very survivable (IMHO they’re supposed to be…) but not very dangerous.
Part of this is because of -
Resilience halting all damage types and not just critical
whatever bug that’s causing heavy armor to be most beneficial
many perks not working as intended in talent trees and/or weapons
If those things are fixed, the problem may go away entirely. Or be much less of a problem. I think they should be resolved before anyone starts changing skills (and maybe that’s why the devs haven’t tuned combat skills yet).
You would think, but this is not how I mean. There is all kinds of damage reduction, absorption, etc, but only one skill on one weapon that reduces healing.
Not when heal do more self-healing that you can damage him.
It’s a difficult problem to not make healers life like hell but at the same time to not give “not helaers” possibility to be same effective in self-healing as they are.
In ideal situation - healer can heal over damage but but do low damabe. But in pve it becomes very frustrating.
I’m sorry, but using the logic where healing shouldn’t do any damage is just wrong. Damage dealers should not have any sort of sustain like berserk or the ability to use health potions if that were the argument.
Resilience is an issue that I hope gets re-worked.
The change to healing splash damage reduced healers already.
If you get rid of the food that also stacks resilience, that could help a bunch as well. Even better if you fix the bug where the food lasts indefinitely with the same bug as the hatchet but not limited to a particular weapon.
By the time you do all that, healing might be in a good place, but nowhere in this game should healers just be prey. They need to have some teeth too.
how about a anti-heal gem u can put on ur weapon to reduce the healing the person u hit gets for a few seconds, by say 50%? im a healer and i agree healing is op atm
i myself, and many others can tank like 5 people and not die its pretty stupid tbh EVEN IN LIGHT ARMOR lol
With the amount of feedback that was provided in the alpha you just can’t post these type of messages anymore.
I’ve seen this message format already in the forums during the alpha.
AGS credibility is nowhere to be found. I’m sorry your team had years of glitch reporting and the game has been released at this state.
Your team had all of the alpha feedback at their disposal, yet look at this mess.
And I’m going to contain myself. I don’t intend to get banned.
Healing in War is not overpowered…people using 5 types of food giving them close to 800hp per second for 30mins is making it seem like healers are healing them for crazy amounts. Also, the Ice Gauntlet is the counter for the heal staff in War and Outpost Rush. Everything can’t be a counter!!!
This fix was like a dagger in the heart for us healers. Now we cant even remove debuffs of ourself and the light and heavy atack helaing is gone too. Life as healer was hard before and kind of boring outside groupe content and now its more or less unplayeble solo =(
Thanks alot for the answer !! really appreciate it, hopefully I will see some of the bugs and imbalance I’ve talked about soon in the known issues section !
This is soooooo annoying (ground damage from fire or ice not working most of the time)I really hope there is a fix in the works has anyone even seen an acknowledgement of this from devs?
Can we address that Consuls can withdraw all company funds no matter what the limit is in the company. I lost 21k coins due to this. My withdrawal is limited to 1 coin.
Also you cannot change permissions in the ranks screen. If you uncheck anything, it just gets reset once you leave that rank screen.