I think a big part of the problem is movement skills and movement hindering skills. If the devs can’t get ahead of the problem they should seriously consider limiting these effects. The way these interact with the client seem to cause a lot of the problems.
It’s not an ideal solution to be sure, but something needs to be done, and adding more roots and dashes doesn’t seem to be the answer (looking at you blunderbuss and claw shot!)
Thankfully I haven’t seen any desync(s) as far as I can tell,
on east coast server/world: Ys
but then again it is a LOW population server… so… yeah… lol.
Hi Kronk123, thanks for taking the time to write this post up, we are always looking for ways to improve the game and this seems pretty substantial so i’ll get a report sent on up to the dev team, thanks again have a great day!
I guess I’ll stop playing New World for now as desync is unacceptable. I don’t play other games with desync problems as well. I’m gonna return once they fix this mess and not introduce other critical bugs.
I have seen Asian Mmorpgs 10 years ago having everything and insane skill animations and casts and effects and whatever else…but running way smoother than this.
Agreed. In my opinion they should patch it back to how combat was pre 1.1 patch. That’s when all the major desync issues started happening. Patching it to pre 1.4 is probably more realistic tho
At launch even with 1million players play global, there was almost no server lag or desync.
Think it was after nov update last year, then game became this server lag feast.
Yes you are correct. All the major desync issues etc. started with the november update. I wish they reverted the changes they made back then but I am honestly not sure if they know that it was the november update that started all the lag and desync problems