Are you happy with the weapon system?

Hello guys, hope you’re havin a good day, despite all the discussion about the expertise system i wanted to get away a little bit from that theme.
Today i want to talk about the weapon system including skills and skilltrees.
First of all i wanted to join the New world, because it showed no skill-firework system, like its used in many other games. I really dislike my screen beeing full flashed by thousands of spacy animations. I do think that less skills to actievly slot, can evectievly be better for gameplay.

Now ever since i was worried with only having 3 skills per weapon, but as i really liked the overall design of the game I wanted to give it a try.
Now after 500+ hours of playtime, while i still kinda like the game ( in its base idea ), I wanted to point out some criticism on the weapon system.

I do think that 3 skills per weapon is not enough. One reason is missing diversity in builds, and another reason is that those skills are in need to be (sometimes too) good, since you only got 3 of them. I do think gravity well is a perfect example for this.
By adding a 4. skill and therefor 2 new skill options withing the trees, you could potentially get more diversity. One thing which then comes in conlusion is taking some power of some of the current skills.

In general i think the skill trees could use some general updating. Some passives are probably untouched, like the 10% dmg decrease while sprinting on hammer, while other passives are auto included like crit dmg increase on GA.
I’d suggest increasing the max lv of weapons to a minumum of 30 and therefore adding new options, + on the same route changing existing, taking out some power etc.

All those things should not be done to change balance in a drastic way, when it isnt need, but rather to get more diversity, more playstyles getting served and to smooth out the fighting system.

Second thing i want to talk about is the precast/aftercast lock.
Almost every lunge/jump/charge ability will shortly lock you in place pre and aftercast, which is in my opinion pretty nonesene, since 1.) u yoused an ability to move forward quickly, but then you’re shortly rooted in place and instead of following your target or running away from it, the target has 0,5-1 second to react. 2) Have you ever run pretty fast and then instantly stopped on place without almosting flying over?

Firemage precasts are a joke. I really wanted to play firestaff eventually, but when i tried it the first time, using burnout for the first time, i was like bye.
Shield rush is a clown fiesta. While on the sword lunge skill you can instantly jump like 5 meters. When using shield bash, your character is like “oh let me take a startup for 5 years, so i can slowly jump 1 and a half metres with me shield make smash smash”.

Third thing is a immersion kind i do believe… whatever here are my thaughts.
Most weapon skills are designed to be kind of none-fantasy style, which in my thaught is done do grant some form of immersion and secondly to save skillfirework fiesta.
There are some exclusions tough. gravity well, path of destiny, maelstrom to be honest, and some potential other ones, which i dont know of right now. I do think some weapons could potentially use just a little more fantasy style, for example the whirlwind skill of sword. It tries to be an AoE skill but in its really lacking in AoE.

Those are my 2 cents for the day, i encourage you to discuss and post your thaughts and ideas.

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